▶ 調査レポート

テレビ・クラウドゲームの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global TV and Cloud Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。テレビ・クラウドゲームの世界市場2020年:企業別、地域別、種類・用途別 / Global TV and Cloud Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-00792資料のイメージです。• レポートコード:D0GIR-00792
• 出版社/出版日:GlobalInfoResearch / 2020年9月18日
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レポート概要
本調査レポートでは、テレビ・クラウドゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。テレビ・クラウドゲームの種類別市場規模(タッチスクリーン制御、ハンドル制御、キーボード制御、ダンスマット制御、その他)、用途別市場規模(シングル、ダブル、マルチプレイヤー)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Google Stadia、Microsoft、Nvidia GeForce Now、China Digital TV Holding、Sony PlayStation、AppleTV、TenCent Start
・地域別グローバル市場分析 2015年-2020年
・テレビ・クラウドゲームの北米市場(アメリカ、カナダ、メキシコ)
・テレビ・クラウドゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・テレビ・クラウドゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・テレビ・クラウドゲームの南米市場(ブラジル、アルゼンチン)
・テレビ・クラウドゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:タッチスクリーン制御、ハンドル制御、キーボード制御、ダンスマット制御、その他
・用途別分析:シングル、ダブル、マルチプレイヤー
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The TV and Cloud Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global TV and Cloud Gaming sales will be xx in 2020 from TV and Cloud Gaming million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global TV and Cloud Gaming market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the TV and Cloud Gaming industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on TV and Cloud Gaming and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
TV and Cloud Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, TV and Cloud Gaming market has been segmented into:
Touch Screen Control
Handle Control
Keyboard Control
Dance Mat Control
Other

By Application, TV and Cloud Gaming has been segmented into:
Single
Double
Multiplayer

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global TV and Cloud Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level TV and Cloud Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global TV and Cloud Gaming market.

The report offers in-depth assessment of the growth and other aspects of the TV and Cloud Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and TV and Cloud Gaming Market Share Analysis
TV and Cloud Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, TV and Cloud Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the TV and Cloud Gaming sales, revenue and market share for each player covered in this report.

The major players covered in TV and Cloud Gaming are:
Google Stadia
Microsoft
Nvidia GeForce Now
China Digital TV Holding
Sony PlayStation
AppleTV
TenCent Start
Among other players domestic and global, TV and Cloud Gaming market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 TV and Cloud Gaming Market Overview
1.1 Product Overview and Scope of TV and Cloud Gaming
1.2 Classification of TV and Cloud Gaming by Type
1.2.1 Global TV and Cloud Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global TV and Cloud Gaming Revenue Market Share by Type in 2019
1.2.3 Touch Screen Control
1.2.4 Handle Control
1.2.5 Keyboard Control
1.2.6 Dance Mat Control
1.2.7 Other
1.3 Global TV and Cloud Gaming Market by Application
1.3.1 Overview: Global TV and Cloud Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Single
1.3.3 Double
1.3.4 Multiplayer
1.4 Global TV and Cloud Gaming Market by Regions
1.4.1 Global TV and Cloud Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of TV and Cloud Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) TV and Cloud Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) TV and Cloud Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) TV and Cloud Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) TV and Cloud Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) TV and Cloud Gaming Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: TV and Cloud Gaming Industry Impact
1.5.1 COVID-19 Potential Implications for the TV and Cloud Gaming
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on TV and Cloud Gaming
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Google Stadia
2.1.1 Google Stadia Details
2.1.2 Google Stadia Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Google Stadia SWOT Analysis
2.1.4 Google Stadia Product and Services
2.1.5 Google Stadia TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 Microsoft
2.2.1 Microsoft Details
2.2.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Microsoft SWOT Analysis
2.2.4 Microsoft Product and Services
2.2.5 Microsoft TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Nvidia GeForce Now
2.3.1 Nvidia GeForce Now Details
2.3.2 Nvidia GeForce Now Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Nvidia GeForce Now SWOT Analysis
2.3.4 Nvidia GeForce Now Product and Services
2.3.5 Nvidia GeForce Now TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 China Digital TV Holding
2.4.1 China Digital TV Holding Details
2.4.2 China Digital TV Holding Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 China Digital TV Holding SWOT Analysis
2.4.4 China Digital TV Holding Product and Services
2.4.5 China Digital TV Holding TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Sony PlayStation
2.5.1 Sony PlayStation Details
2.5.2 Sony PlayStation Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Sony PlayStation SWOT Analysis
2.5.4 Sony PlayStation Product and Services
2.5.5 Sony PlayStation TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 AppleTV
2.6.1 AppleTV Details
2.6.2 AppleTV Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 AppleTV SWOT Analysis
2.6.4 AppleTV Product and Services
2.6.5 AppleTV TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 TenCent Start
2.7.1 TenCent Start Details
2.7.2 TenCent Start Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 TenCent Start SWOT Analysis
2.7.4 TenCent Start Product and Services
2.7.5 TenCent Start TV and Cloud Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global TV and Cloud Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 TV and Cloud Gaming Players Market Share
3.2.2 Top 10 TV and Cloud Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global TV and Cloud Gaming Revenue and Market Share by Regions
4.2 North America TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
4.5 South America TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
5 North America TV and Cloud Gaming Revenue by Countries
5.1 North America TV and Cloud Gaming Revenue by Countries (2015-2020)
5.2 USA TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
6 Europe TV and Cloud Gaming Revenue by Countries
6.1 Europe TV and Cloud Gaming Revenue by Countries (2015-2020)
6.2 Germany TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
6.3 UK TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
6.4 France TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific TV and Cloud Gaming Revenue by Countries
7.1 Asia-Pacific TV and Cloud Gaming Revenue by Countries (2015-2020)
7.2 China TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
7.5 India TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
8 South America TV and Cloud Gaming Revenue by Countries
8.1 South America TV and Cloud Gaming Revenue by Countries (2015-2020)
8.2 Brazil TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue TV and Cloud Gaming by Countries
9.1 Middle East & Africa TV and Cloud Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global TV and Cloud Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global TV and Cloud Gaming Market Forecast by Type (2019-2024)
10.3 Touch Screen Control Revenue Growth Rate (2015-2025)
10.4 Handle Control Revenue Growth Rate (2015-2025)
10.5 Keyboard Control Revenue Growth Rate (2015-2025)
10.6 Dance Mat Control Revenue Growth Rate (2015-2025)
10.7 Other Revenue Growth Rate (2015-2025)
11 Global TV and Cloud Gaming Market Segment by Application
11.1 Global TV and Cloud Gaming Revenue Market Share by Application (2015-2020)
11.2 TV and Cloud Gaming Market Forecast by Application (2019-2024)
11.3 Single Revenue Growth (2015-2020)
11.4 Double Revenue Growth (2015-2020)
11.5 Multiplayer Revenue Growth (2015-2020)
12 Global TV and Cloud Gaming Market Size Forecast (2021-2025)
12.1 Global TV and Cloud Gaming Market Size Forecast (2021-2025)
12.2 Global TV and Cloud Gaming Market Forecast by Regions (2021-2025)
12.3 North America TV and Cloud Gaming Revenue Market Forecast (2021-2025)
12.4 Europe TV and Cloud Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific TV and Cloud Gaming Revenue Market Forecast (2021-2025)
12.6 South America TV and Cloud Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa TV and Cloud Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global TV and Cloud Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of TV and Cloud Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global TV and Cloud Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market TV and Cloud Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global TV and Cloud Gaming Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Google Stadia Corporate Information, Location and Competitors
Table 7. Google Stadia TV and Cloud Gaming Major Business
Table 8. Google Stadia TV and Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 9. Google Stadia SWOT Analysis
Table 10. Google Stadia TV and Cloud Gaming Product and Solutions
Table 11. Google Stadia TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Microsoft Corporate Information, Location and Competitors
Table 13. Microsoft TV and Cloud Gaming Major Business
Table 14. Microsoft TV and Cloud Gaming Total Revenue (USD Million) (2018-2019)
Table 15. Microsoft SWOT Analysis
Table 16. Microsoft TV and Cloud Gaming Product and Solutions
Table 17. Microsoft TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Nvidia GeForce Now Corporate Information, Location and Competitors
Table 19. Nvidia GeForce Now TV and Cloud Gaming Major Business
Table 20. Nvidia GeForce Now TV and Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 21. Nvidia GeForce Now SWOT Analysis
Table 22. Nvidia GeForce Now TV and Cloud Gaming Product and Solutions
Table 23. Nvidia GeForce Now TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. China Digital TV Holding Corporate Information, Location and Competitors
Table 25. China Digital TV Holding TV and Cloud Gaming Major Business
Table 26. China Digital TV Holding TV and Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 27. China Digital TV Holding SWOT Analysis
Table 28. China Digital TV Holding TV and Cloud Gaming Product and Solutions
Table 29. China Digital TV Holding TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. Sony PlayStation Corporate Information, Location and Competitors
Table 31. Sony PlayStation TV and Cloud Gaming Major Business
Table 32. Sony PlayStation TV and Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 33. Sony PlayStation SWOT Analysis
Table 34. Sony PlayStation TV and Cloud Gaming Product and Solutions
Table 35. Sony PlayStation TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. AppleTV Corporate Information, Location and Competitors
Table 37. AppleTV TV and Cloud Gaming Major Business
Table 38. AppleTV TV and Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 39. AppleTV SWOT Analysis
Table 40. AppleTV TV and Cloud Gaming Product and Solutions
Table 41. AppleTV TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. TenCent Start Corporate Information, Location and Competitors
Table 43. TenCent Start TV and Cloud Gaming Major Business
Table 44. TenCent Start TV and Cloud Gaming Total Revenue (USD Million) (2017-2018)
Table 45. TenCent Start SWOT Analysis
Table 46. TenCent Start TV and Cloud Gaming Product and Solutions
Table 47. TenCent Start TV and Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. Global TV and Cloud Gaming Revenue (Million USD) by Players (2015-2020)
Table 49. Global TV and Cloud Gaming Revenue Share by Players (2015-2020)
Table 50. Global TV and Cloud Gaming Revenue (Million USD) by Regions (2015-2020)
Table 51. Global TV and Cloud Gaming Revenue Market Share by Regions (2015-2020)
Table 52. North America TV and Cloud Gaming Revenue by Countries (2015-2020)
Table 53. North America TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Table 54. Europe TV and Cloud Gaming Revenue (Million USD) by Countries (2015-2020)
Table 55. Asia-Pacific TV and Cloud Gaming Revenue (Million USD) by Countries (2015-2020)
Table 56. South America TV and Cloud Gaming Revenue by Countries (2015-2020)
Table 57. South America TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Table 58. Middle East and Africa TV and Cloud Gaming Revenue (Million USD) by Countries (2015-2020)
Table 59. Middle East and Africa TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Table 60. Global TV and Cloud Gaming Revenue (Million USD) by Type (2015-2020)
Table 61. Global TV and Cloud Gaming Revenue Share by Type (2015-2020)
Table 62. Global TV and Cloud Gaming Revenue Forecast by Type (2021-2025)
Table 63. Global TV and Cloud Gaming Revenue by Application (2015-2020)
Table 64. Global TV and Cloud Gaming Revenue Share by Application (2015-2020)
Table 65. Global TV and Cloud Gaming Revenue Forecast by Application (2021-2025)
Table 66. Global TV and Cloud Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. TV and Cloud Gaming Picture
Figure 2. Global TV and Cloud Gaming Revenue Market Share by Type in 2019
Figure 3. Touch Screen Control Picture
Figure 4. Handle Control Picture
Figure 5. Keyboard Control Picture
Figure 6. Dance Mat Control Picture
Figure 7. Other Picture
Figure 8. TV and Cloud Gaming Revenue Market Share by Application in 2019
Figure 9. Single Picture
Figure 10. Double Picture
Figure 11. Multiplayer Picture
Figure 12. Global TV and Cloud Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 13. North America TV and Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Europe TV and Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Asia-Pacific TV and Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. South America TV and Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Middle East and Africa TV and Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global TV and Cloud Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global TV and Cloud Gaming Revenue Share by Players in 2019
Figure 20. Global Top 5 Players TV and Cloud Gaming Revenue Market Share in 2019
Figure 21. Global Top 10 Players TV and Cloud Gaming Revenue Market Share in 2019
Figure 22. Key Players Market Share Trend
Figure 23. Global TV and Cloud Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 24. Global TV and Cloud Gaming Revenue Market Share by Regions (2015-2020)
Figure 25. Global TV and Cloud Gaming Revenue Market Share by Regions in 2018
Figure 26. North America TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 27. Europe TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 28. Asia-Pacific TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 29. South America TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 30. Middle East and Africa TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 31. North America TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 32. North America TV and Cloud Gaming Revenue Market Share by Countries in 2019
Figure 33. USA TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 34. Canada TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 35. Mexico TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 36. Europe TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 37. Europe TV and Cloud Gaming Revenue Market Share by Countries in 2019
Figure 38. Germany TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 39. UK TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 40. France TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 41. Russia TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 42. Italy TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 43. Asia-Pacific TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 44. Asia-Pacific TV and Cloud Gaming Revenue Market Share by Countries in 2019
Figure 45. China TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 46. Japan TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 47. Korea TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 48. India TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 49. Southeast Asia TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 50. South America TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 51. South America TV and Cloud Gaming Revenue Market Share by Countries in 2019
Figure 52. Brazil TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 53. Argentina TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 54. Middle East and Africa TV and Cloud Gaming Revenue Market Share by Countries (2015-2020)
Figure 55. Middle East and Africa TV and Cloud Gaming Revenue Market Share by Countries in 2019
Figure 56. Saudi Arabia TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 57. UAE TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 58. Egypt TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 59. South Africa TV and Cloud Gaming Revenue and Growth Rate (2015-2020)
Figure 60. Global TV and Cloud Gaming Revenue Share by Type (2015-2020)
Figure 61. Global TV and Cloud Gaming Revenue Share by Type in 2019
Figure 62. Global TV and Cloud Gaming Market Share Forecast by Type (2021-2025)
Figure 63. Global Touch Screen Control Revenue Growth Rate (2015-2020)
Figure 64. Global Handle Control Revenue Growth Rate (2015-2020)
Figure 65. Global Keyboard Control Revenue Growth Rate (2015-2020)
Figure 66. Global Dance Mat Control Revenue Growth Rate (2015-2020)
Figure 67. Global Other Revenue Growth Rate (2015-2020)
Figure 68. Global TV and Cloud Gaming Revenue Share by Application (2015-2020)
Figure 69. Global TV and Cloud Gaming Revenue Share by Application in 2019
Figure 70. Global TV and Cloud Gaming Market Share Forecast by Application (2021-2025)
Figure 71. Global Single Revenue Growth Rate (2015-2020)
Figure 72. Global Double Revenue Growth Rate (2015-2020)
Figure 73. Global Multiplayer Revenue Growth Rate (2015-2020)
Figure 74. Global TV and Cloud Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 75. Global TV and Cloud Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 76. Global TV and Cloud Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 77. North America TV and Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 78. Europe TV and Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 79. Asia-Pacific TV and Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 80. South America TV and Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 81. Middle East and Africa TV and Cloud Gaming Revenue Market Forecast (2021-2025)
Figure 82. Sales Channel: Direct Channel vs Indirect Channel