▶ 調査レポート

ARゲームの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global AR Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。ARゲームの世界市場2020年:企業別、地域別、種類・用途別 / Global AR Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-00786資料のイメージです。• レポートコード:D0GIR-00786
• 出版社/出版日:GlobalInfoResearch / 2020年9月18日
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レポート概要
本調査レポートでは、ARゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。ARゲームの種類別市場規模(移動型機器、HMD、スマートグラス)、用途別市場規模(イノベーター、初期採用者、初期多数派)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Catchoom、VividWorks、Augmented Pixels、Infinity Augmented Reality、Total Immersion、Qualcomm Technologies、Zappar、Blippar、Aurasma、Wikitude
・地域別グローバル市場分析 2015年-2020年
・ARゲームの北米市場(アメリカ、カナダ、メキシコ)
・ARゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・ARゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・ARゲームの南米市場(ブラジル、アルゼンチン)
・ARゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:移動型機器、HMD、スマートグラス
・用途別分析:イノベーター、初期採用者、初期多数派
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global AR Gaming market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The AR Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
AR Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, AR Gaming market has been segmented into:
Mobile Devices
HMDs
Smart Glasses

By Application, AR Gaming has been segmented into:
Innovators
Early Adopters
Early Majority

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global AR Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level AR Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global AR Gaming market.

The report offers in-depth assessment of the growth and other aspects of the AR Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and AR Gaming Market Share Analysis
AR Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, AR Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the AR Gaming sales, revenue and market share for each player covered in this report.

The major players covered in AR Gaming are:
Catchoom
VividWorks
Augmented Pixels
Infinity Augmented Reality
Total Immersion
Qualcomm Technologies
Zappar
Blippar
Aurasma
Wikitude

レポート目次

Table of Contents

1 AR Gaming Market Overview
1.1 Product Overview and Scope of AR Gaming
1.2 Classification of AR Gaming by Type
1.2.1 Global AR Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global AR Gaming Revenue Market Share by Type in 2019
1.2.3 Mobile Devices
1.2.4 HMDs
1.2.5 Smart Glasses
1.3 Global AR Gaming Market by Application
1.3.1 Overview: Global AR Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Global AR Gaming Market by Regions
1.4.1 Global AR Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of AR Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) AR Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) AR Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) AR Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) AR Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) AR Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Catchoom
2.1.1 Catchoom Details
2.1.2 Catchoom Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Catchoom SWOT Analysis
2.1.4 Catchoom Product and Services
2.1.5 Catchoom AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 VividWorks
2.2.1 VividWorks Details
2.2.2 VividWorks Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 VividWorks SWOT Analysis
2.2.4 VividWorks Product and Services
2.2.5 VividWorks AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Augmented Pixels
2.3.1 Augmented Pixels Details
2.3.2 Augmented Pixels Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Augmented Pixels SWOT Analysis
2.3.4 Augmented Pixels Product and Services
2.3.5 Augmented Pixels AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Infinity Augmented Reality
2.4.1 Infinity Augmented Reality Details
2.4.2 Infinity Augmented Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Infinity Augmented Reality SWOT Analysis
2.4.4 Infinity Augmented Reality Product and Services
2.4.5 Infinity Augmented Reality AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Total Immersion
2.5.1 Total Immersion Details
2.5.2 Total Immersion Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Total Immersion SWOT Analysis
2.5.4 Total Immersion Product and Services
2.5.5 Total Immersion AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 Qualcomm Technologies
2.6.1 Qualcomm Technologies Details
2.6.2 Qualcomm Technologies Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Qualcomm Technologies SWOT Analysis
2.6.4 Qualcomm Technologies Product and Services
2.6.5 Qualcomm Technologies AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Zappar
2.7.1 Zappar Details
2.7.2 Zappar Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Zappar SWOT Analysis
2.7.4 Zappar Product and Services
2.7.5 Zappar AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Blippar
2.8.1 Blippar Details
2.8.2 Blippar Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Blippar SWOT Analysis
2.8.4 Blippar Product and Services
2.8.5 Blippar AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 Aurasma
2.9.1 Aurasma Details
2.9.2 Aurasma Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Aurasma SWOT Analysis
2.9.4 Aurasma Product and Services
2.9.5 Aurasma AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.10 Wikitude
2.10.1 Wikitude Details
2.10.2 Wikitude Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Wikitude SWOT Analysis
2.10.4 Wikitude Product and Services
2.10.5 Wikitude AR Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global AR Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 AR Gaming Players Market Share
3.2.2 Top 10 AR Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global AR Gaming Revenue and Market Share by Regions
4.2 North America AR Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe AR Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific AR Gaming Revenue and Growth Rate (2015-2020)
4.5 South America AR Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa AR Gaming Revenue and Growth Rate (2015-2020)
5 North America AR Gaming Revenue by Countries
5.1 North America AR Gaming Revenue by Countries (2015-2020)
5.2 USA AR Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada AR Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico AR Gaming Revenue and Growth Rate (2015-2020)
6 Europe AR Gaming Revenue by Countries
6.1 Europe AR Gaming Revenue by Countries (2015-2020)
6.2 Germany AR Gaming Revenue and Growth Rate (2015-2020)
6.3 UK AR Gaming Revenue and Growth Rate (2015-2020)
6.4 France AR Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia AR Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy AR Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific AR Gaming Revenue by Countries
7.1 Asia-Pacific AR Gaming Revenue by Countries (2015-2020)
7.2 China AR Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan AR Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea AR Gaming Revenue and Growth Rate (2015-2020)
7.5 India AR Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia AR Gaming Revenue and Growth Rate (2015-2020)
8 South America AR Gaming Revenue by Countries
8.1 South America AR Gaming Revenue by Countries (2015-2020)
8.2 Brazil AR Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina AR Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue AR Gaming by Countries
9.1 Middle East & Africa AR Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia AR Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE AR Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt AR Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa AR Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global AR Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global AR Gaming Market Forecast by Type (2019-2024)
10.3 Mobile Devices Revenue Growth Rate (2015-2025)
10.4 HMDs Revenue Growth Rate (2015-2025)
10.5 Smart Glasses Revenue Growth Rate (2015-2025)
11 Global AR Gaming Market Segment by Application
11.1 Global AR Gaming Revenue Market Share by Application (2015-2020)
11.2 AR Gaming Market Forecast by Application (2019-2024)
11.3 Innovators Revenue Growth (2015-2020)
11.4 Early Adopters Revenue Growth (2015-2020)
11.5 Early Majority Revenue Growth (2015-2020)
12 Global AR Gaming Market Size Forecast (2021-2025)
12.1 Global AR Gaming Market Size Forecast (2021-2025)
12.2 Global AR Gaming Market Forecast by Regions (2021-2025)
12.3 North America AR Gaming Revenue Market Forecast (2021-2025)
12.4 Europe AR Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific AR Gaming Revenue Market Forecast (2021-2025)
12.6 South America AR Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa AR Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global AR Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of AR Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global AR Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market AR Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Catchoom Corporate Information, Location and Competitors
Table 6. Catchoom AR Gaming Major Business
Table 7. Catchoom AR Gaming Total Revenue (USD Million) (2017-2018)
Table 8. Catchoom SWOT Analysis
Table 9. Catchoom AR Gaming Product and Solutions
Table 10. Catchoom AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. VividWorks Corporate Information, Location and Competitors
Table 12. VividWorks AR Gaming Major Business
Table 13. VividWorks AR Gaming Total Revenue (USD Million) (2018-2019)
Table 14. VividWorks SWOT Analysis
Table 15. VividWorks AR Gaming Product and Solutions
Table 16. VividWorks AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Augmented Pixels Corporate Information, Location and Competitors
Table 18. Augmented Pixels AR Gaming Major Business
Table 19. Augmented Pixels AR Gaming Total Revenue (USD Million) (2017-2018)
Table 20. Augmented Pixels SWOT Analysis
Table 21. Augmented Pixels AR Gaming Product and Solutions
Table 22. Augmented Pixels AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Infinity Augmented Reality Corporate Information, Location and Competitors
Table 24. Infinity Augmented Reality AR Gaming Major Business
Table 25. Infinity Augmented Reality AR Gaming Total Revenue (USD Million) (2017-2018)
Table 26. Infinity Augmented Reality SWOT Analysis
Table 27. Infinity Augmented Reality AR Gaming Product and Solutions
Table 28. Infinity Augmented Reality AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Total Immersion Corporate Information, Location and Competitors
Table 30. Total Immersion AR Gaming Major Business
Table 31. Total Immersion AR Gaming Total Revenue (USD Million) (2017-2018)
Table 32. Total Immersion SWOT Analysis
Table 33. Total Immersion AR Gaming Product and Solutions
Table 34. Total Immersion AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Qualcomm Technologies Corporate Information, Location and Competitors
Table 36. Qualcomm Technologies AR Gaming Major Business
Table 37. Qualcomm Technologies AR Gaming Total Revenue (USD Million) (2017-2018)
Table 38. Qualcomm Technologies SWOT Analysis
Table 39. Qualcomm Technologies AR Gaming Product and Solutions
Table 40. Qualcomm Technologies AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Zappar Corporate Information, Location and Competitors
Table 42. Zappar AR Gaming Major Business
Table 43. Zappar AR Gaming Total Revenue (USD Million) (2017-2018)
Table 44. Zappar SWOT Analysis
Table 45. Zappar AR Gaming Product and Solutions
Table 46. Zappar AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Blippar Corporate Information, Location and Competitors
Table 48. Blippar AR Gaming Major Business
Table 49. Blippar AR Gaming Total Revenue (USD Million) (2017-2018)
Table 50. Blippar SWOT Analysis
Table 51. Blippar AR Gaming Product and Solutions
Table 52. Blippar AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Aurasma Corporate Information, Location and Competitors
Table 54. Aurasma AR Gaming Major Business
Table 55. Aurasma AR Gaming Total Revenue (USD Million) (2017-2018)
Table 56. Aurasma SWOT Analysis
Table 57. Aurasma AR Gaming Product and Solutions
Table 58. Aurasma AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Wikitude Corporate Information, Location and Competitors
Table 60. Wikitude AR Gaming Major Business
Table 61. Wikitude AR Gaming Total Revenue (USD Million) (2017-2018)
Table 62. Wikitude SWOT Analysis
Table 63. Wikitude AR Gaming Product and Solutions
Table 64. Wikitude AR Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. Global AR Gaming Revenue (Million USD) by Players (2015-2020)
Table 66. Global AR Gaming Revenue Share by Players (2015-2020)
Table 67. Global AR Gaming Revenue (Million USD) by Regions (2015-2020)
Table 68. Global AR Gaming Revenue Market Share by Regions (2015-2020)
Table 69. North America AR Gaming Revenue by Countries (2015-2020)
Table 70. North America AR Gaming Revenue Market Share by Countries (2015-2020)
Table 71. Europe AR Gaming Revenue (Million USD) by Countries (2015-2020)
Table 72. Asia-Pacific AR Gaming Revenue (Million USD) by Countries (2015-2020)
Table 73. South America AR Gaming Revenue by Countries (2015-2020)
Table 74. South America AR Gaming Revenue Market Share by Countries (2015-2020)
Table 75. Middle East and Africa AR Gaming Revenue (Million USD) by Countries (2015-2020)
Table 76. Middle East and Africa AR Gaming Revenue Market Share by Countries (2015-2020)
Table 77. Global AR Gaming Revenue (Million USD) by Type (2015-2020)
Table 78. Global AR Gaming Revenue Share by Type (2015-2020)
Table 79. Global AR Gaming Revenue Forecast by Type (2021-2025)
Table 80. Global AR Gaming Revenue by Application (2015-2020)
Table 81. Global AR Gaming Revenue Share by Application (2015-2020)
Table 82. Global AR Gaming Revenue Forecast by Application (2021-2025)
Table 83. Global AR Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. AR Gaming Picture
Figure 2. Global AR Gaming Revenue Market Share by Type in 2019
Figure 3. Mobile Devices Picture
Figure 4. HMDs Picture
Figure 5. Smart Glasses Picture
Figure 6. AR Gaming Revenue Market Share by Application in 2019
Figure 7. Innovators Picture
Figure 8. Early Adopters Picture
Figure 9. Early Majority Picture
Figure 10. Global AR Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 11. North America AR Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Europe AR Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Asia-Pacific AR Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. South America AR Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Middle East and Africa AR Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global AR Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global AR Gaming Revenue Share by Players in 2019
Figure 18. Global Top 5 Players AR Gaming Revenue Market Share in 2019
Figure 19. Global Top 10 Players AR Gaming Revenue Market Share in 2019
Figure 20. Key Players Market Share Trend
Figure 21. Global AR Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 22. Global AR Gaming Revenue Market Share by Regions (2015-2020)
Figure 23. Global AR Gaming Revenue Market Share by Regions in 2018
Figure 24. North America AR Gaming Revenue and Growth Rate (2015-2020)
Figure 25. Europe AR Gaming Revenue and Growth Rate (2015-2020)
Figure 26. Asia-Pacific AR Gaming Revenue and Growth Rate (2015-2020)
Figure 27. South America AR Gaming Revenue and Growth Rate (2015-2020)
Figure 28. Middle East and Africa AR Gaming Revenue and Growth Rate (2015-2020)
Figure 29. North America AR Gaming Revenue Market Share by Countries (2015-2020)
Figure 30. North America AR Gaming Revenue Market Share by Countries in 2019
Figure 31. USA AR Gaming Revenue and Growth Rate (2015-2020)
Figure 32. Canada AR Gaming Revenue and Growth Rate (2015-2020)
Figure 33. Mexico AR Gaming Revenue and Growth Rate (2015-2020)
Figure 34. Europe AR Gaming Revenue Market Share by Countries (2015-2020)
Figure 35. Europe AR Gaming Revenue Market Share by Countries in 2019
Figure 36. Germany AR Gaming Revenue and Growth Rate (2015-2020)
Figure 37. UK AR Gaming Revenue and Growth Rate (2015-2020)
Figure 38. France AR Gaming Revenue and Growth Rate (2015-2020)
Figure 39. Russia AR Gaming Revenue and Growth Rate (2015-2020)
Figure 40. Italy AR Gaming Revenue and Growth Rate (2015-2020)
Figure 41. Asia-Pacific AR Gaming Revenue Market Share by Countries (2015-2020)
Figure 42. Asia-Pacific AR Gaming Revenue Market Share by Countries in 2019
Figure 43. China AR Gaming Revenue and Growth Rate (2015-2020)
Figure 44. Japan AR Gaming Revenue and Growth Rate (2015-2020)
Figure 45. Korea AR Gaming Revenue and Growth Rate (2015-2020)
Figure 46. India AR Gaming Revenue and Growth Rate (2015-2020)
Figure 47. Southeast Asia AR Gaming Revenue and Growth Rate (2015-2020)
Figure 48. South America AR Gaming Revenue Market Share by Countries (2015-2020)
Figure 49. South America AR Gaming Revenue Market Share by Countries in 2019
Figure 50. Brazil AR Gaming Revenue and Growth Rate (2015-2020)
Figure 51. Argentina AR Gaming Revenue and Growth Rate (2015-2020)
Figure 52. Middle East and Africa AR Gaming Revenue Market Share by Countries (2015-2020)
Figure 53. Middle East and Africa AR Gaming Revenue Market Share by Countries in 2019
Figure 54. Saudi Arabia AR Gaming Revenue and Growth Rate (2015-2020)
Figure 55. UAE AR Gaming Revenue and Growth Rate (2015-2020)
Figure 56. Egypt AR Gaming Revenue and Growth Rate (2015-2020)
Figure 57. South Africa AR Gaming Revenue and Growth Rate (2015-2020)
Figure 58. Global AR Gaming Revenue Share by Type (2015-2020)
Figure 59. Global AR Gaming Revenue Share by Type in 2019
Figure 60. Global AR Gaming Market Share Forecast by Type (2021-2025)
Figure 61. Global Mobile Devices Revenue Growth Rate (2015-2020)
Figure 62. Global HMDs Revenue Growth Rate (2015-2020)
Figure 63. Global Smart Glasses Revenue Growth Rate (2015-2020)
Figure 64. Global AR Gaming Revenue Share by Application (2015-2020)
Figure 65. Global AR Gaming Revenue Share by Application in 2019
Figure 66. Global AR Gaming Market Share Forecast by Application (2021-2025)
Figure 67. Global Innovators Revenue Growth Rate (2015-2020)
Figure 68. Global Early Adopters Revenue Growth Rate (2015-2020)
Figure 69. Global Early Majority Revenue Growth Rate (2015-2020)
Figure 70. Global AR Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 71. Global AR Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 72. Global AR Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 73. North America AR Gaming Revenue Market Forecast (2021-2025)
Figure 74. Europe AR Gaming Revenue Market Forecast (2021-2025)
Figure 75. Asia-Pacific AR Gaming Revenue Market Forecast (2021-2025)
Figure 76. South America AR Gaming Revenue Market Forecast (2021-2025)
Figure 77. Middle East and Africa AR Gaming Revenue Market Forecast (2021-2025)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel