▶ 調査レポート

VRゲームアクセサリーの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Virtual Reality Gaming Accessories Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。VRゲームアクセサリーの世界市場2020年:企業別、地域別、種類・用途別 / Global Virtual Reality Gaming Accessories Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-02257資料のイメージです。• レポートコード:D0GIR-02257
• 出版社/出版日:GlobalInfoResearch / 2020年9月23日
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、101ページ
• 納品方法:Eメール
• 産業分類:情報技術、通信
• 販売価格(消費税別)
  Single User¥515,040 (USD3,480)▷ お問い合わせ
  Multi User¥772,560 (USD5,220)▷ お問い合わせ
  Corporate User¥1,030,080 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
本調査レポートでは、VRゲームアクセサリーの世界市場を広く調査・分析し、今後の市場展望をまとめております。VRゲームアクセサリーの種類別市場規模(ヘッドセット、VRコントローラー、VRトレッドミル、ゲームスーツ、VR PCバックパック)、用途別市場規模(ゲーム機、PC、スマートフォン)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):HTC、Oculus VR、Microsoft、Google、Nintendo、Sony、Xiaomi、Samsung、Virtuix Holdings、HP
・地域別グローバル市場分析 2015年-2020年
・VRゲームアクセサリーの北米市場(アメリカ、カナダ、メキシコ)
・VRゲームアクセサリーのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・VRゲームアクセサリーのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・VRゲームアクセサリーの南米市場(ブラジル、アルゼンチン)
・VRゲームアクセサリーの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ヘッドセット、VRコントローラー、VRトレッドミル、ゲームスーツ、VR PCバックパック
・用途別分析:ゲーム機、PC、スマートフォン
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global Virtual Reality Gaming Accessories market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Virtual Reality Gaming Accessories market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Virtual Reality Gaming Accessories market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Virtual Reality Gaming Accessories market has been segmented into:
Headset
VR Controller
VR Treadmill
Gaming Suit
VR PC Backpack

By Application, Virtual Reality Gaming Accessories has been segmented into:
Gaming Console
PC
Smartphone

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Virtual Reality Gaming Accessories market presented in the report. This section sheds light on the sales growth of different regional and country-level Virtual Reality Gaming Accessories markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Virtual Reality Gaming Accessories market.

The report offers in-depth assessment of the growth and other aspects of the Virtual Reality Gaming Accessories market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Virtual Reality Gaming Accessories Market Share Analysis
Virtual Reality Gaming Accessories competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Virtual Reality Gaming Accessories sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Virtual Reality Gaming Accessories sales, revenue and market share for each player covered in this report.

The major players covered in Virtual Reality Gaming Accessories are:
HTC
Oculus VR
Microsoft
Google
Nintendo
Sony
Xiaomi
Samsung
Virtuix Holdings
HP

レポート目次

Table of Contents

1 Virtual Reality Gaming Accessories Market Overview
1.1 Product Overview and Scope of Virtual Reality Gaming Accessories
1.2 Classification of Virtual Reality Gaming Accessories by Type
1.2.1 Global Virtual Reality Gaming Accessories Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Virtual Reality Gaming Accessories Revenue Market Share by Type in 2019
1.2.3 Headset
1.2.4 VR Controller
1.2.5 VR Treadmill
1.2.6 Gaming Suit
1.2.7 VR PC Backpack
1.3 Global Virtual Reality Gaming Accessories Market by Application
1.3.1 Overview: Global Virtual Reality Gaming Accessories Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Gaming Console
1.3.3 PC
1.3.4 Smartphone
1.4 Global Virtual Reality Gaming Accessories Market by Regions
1.4.1 Global Virtual Reality Gaming Accessories Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Virtual Reality Gaming Accessories (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Virtual Reality Gaming Accessories Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Virtual Reality Gaming Accessories Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Reality Gaming Accessories Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Virtual Reality Gaming Accessories Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Reality Gaming Accessories Status and Prospect (2015-2025)
2 Company Profiles
2.1 HTC
2.1.1 HTC Details
2.1.2 HTC Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 HTC SWOT Analysis
2.1.4 HTC Product and Services
2.1.5 HTC Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.2 Oculus VR
2.2.1 Oculus VR Details
2.2.2 Oculus VR Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Oculus VR SWOT Analysis
2.2.4 Oculus VR Product and Services
2.2.5 Oculus VR Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.3 Microsoft
2.3.1 Microsoft Details
2.3.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Microsoft SWOT Analysis
2.3.4 Microsoft Product and Services
2.3.5 Microsoft Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.4 Google
2.4.1 Google Details
2.4.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Google SWOT Analysis
2.4.4 Google Product and Services
2.4.5 Google Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.5 Nintendo
2.5.1 Nintendo Details
2.5.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Nintendo SWOT Analysis
2.5.4 Nintendo Product and Services
2.5.5 Nintendo Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.6 Sony
2.6.1 Sony Details
2.6.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Sony SWOT Analysis
2.6.4 Sony Product and Services
2.6.5 Sony Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.7 Xiaomi
2.7.1 Xiaomi Details
2.7.2 Xiaomi Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Xiaomi SWOT Analysis
2.7.4 Xiaomi Product and Services
2.7.5 Xiaomi Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.8 Samsung
2.8.1 Samsung Details
2.8.2 Samsung Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Samsung SWOT Analysis
2.8.4 Samsung Product and Services
2.8.5 Samsung Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.9 Virtuix Holdings
2.9.1 Virtuix Holdings Details
2.9.2 Virtuix Holdings Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Virtuix Holdings SWOT Analysis
2.9.4 Virtuix Holdings Product and Services
2.9.5 Virtuix Holdings Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
2.10 HP
2.10.1 HP Details
2.10.2 HP Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 HP SWOT Analysis
2.10.4 HP Product and Services
2.10.5 HP Virtual Reality Gaming Accessories Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Virtual Reality Gaming Accessories Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Virtual Reality Gaming Accessories Players Market Share
3.2.2 Top 10 Virtual Reality Gaming Accessories Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Virtual Reality Gaming Accessories Revenue and Market Share by Regions
4.2 North America Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
4.3 Europe Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
4.5 South America Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
5 North America Virtual Reality Gaming Accessories Revenue by Countries
5.1 North America Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
5.2 USA Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
5.3 Canada Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
5.4 Mexico Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
6 Europe Virtual Reality Gaming Accessories Revenue by Countries
6.1 Europe Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
6.2 Germany Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
6.3 UK Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
6.4 France Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
6.5 Russia Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
6.6 Italy Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Virtual Reality Gaming Accessories Revenue by Countries
7.1 Asia-Pacific Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
7.2 China Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
7.3 Japan Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
7.4 Korea Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
7.5 India Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
8 South America Virtual Reality Gaming Accessories Revenue by Countries
8.1 South America Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
8.2 Brazil Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
8.3 Argentina Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Virtual Reality Gaming Accessories by Countries
9.1 Middle East & Africa Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
9.2 Saudi Arabia Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
9.3 UAE Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
9.4 Egypt Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
9.5 South Africa Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Virtual Reality Gaming Accessories Revenue and Market Share by Type (2015-2020)
10.2 Global Virtual Reality Gaming Accessories Market Forecast by Type (2019-2024)
10.3 Headset Revenue Growth Rate (2015-2025)
10.4 VR Controller Revenue Growth Rate (2015-2025)
10.5 VR Treadmill Revenue Growth Rate (2015-2025)
10.6 Gaming Suit Revenue Growth Rate (2015-2025)
10.7 VR PC Backpack Revenue Growth Rate (2015-2025)
11 Global Virtual Reality Gaming Accessories Market Segment by Application
11.1 Global Virtual Reality Gaming Accessories Revenue Market Share by Application (2015-2020)
11.2 Virtual Reality Gaming Accessories Market Forecast by Application (2019-2024)
11.3 Gaming Console Revenue Growth (2015-2020)
11.4 PC Revenue Growth (2015-2020)
11.5 Smartphone Revenue Growth (2015-2020)
12 Global Virtual Reality Gaming Accessories Market Size Forecast (2021-2025)
12.1 Global Virtual Reality Gaming Accessories Market Size Forecast (2021-2025)
12.2 Global Virtual Reality Gaming Accessories Market Forecast by Regions (2021-2025)
12.3 North America Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
12.4 Europe Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
12.6 South America Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global Virtual Reality Gaming Accessories Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Virtual Reality Gaming Accessories by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Virtual Reality Gaming Accessories Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Virtual Reality Gaming Accessories Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. HTC Corporate Information, Location and Competitors
Table 6. HTC Virtual Reality Gaming Accessories Major Business
Table 7. HTC Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 8. HTC SWOT Analysis
Table 9. HTC Virtual Reality Gaming Accessories Product and Solutions
Table 10. HTC Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Oculus VR Corporate Information, Location and Competitors
Table 12. Oculus VR Virtual Reality Gaming Accessories Major Business
Table 13. Oculus VR Virtual Reality Gaming Accessories Total Revenue (USD Million) (2018-2019)
Table 14. Oculus VR SWOT Analysis
Table 15. Oculus VR Virtual Reality Gaming Accessories Product and Solutions
Table 16. Oculus VR Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Microsoft Corporate Information, Location and Competitors
Table 18. Microsoft Virtual Reality Gaming Accessories Major Business
Table 19. Microsoft Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 20. Microsoft SWOT Analysis
Table 21. Microsoft Virtual Reality Gaming Accessories Product and Solutions
Table 22. Microsoft Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Google Corporate Information, Location and Competitors
Table 24. Google Virtual Reality Gaming Accessories Major Business
Table 25. Google Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 26. Google SWOT Analysis
Table 27. Google Virtual Reality Gaming Accessories Product and Solutions
Table 28. Google Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Nintendo Corporate Information, Location and Competitors
Table 30. Nintendo Virtual Reality Gaming Accessories Major Business
Table 31. Nintendo Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 32. Nintendo SWOT Analysis
Table 33. Nintendo Virtual Reality Gaming Accessories Product and Solutions
Table 34. Nintendo Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Sony Corporate Information, Location and Competitors
Table 36. Sony Virtual Reality Gaming Accessories Major Business
Table 37. Sony Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 38. Sony SWOT Analysis
Table 39. Sony Virtual Reality Gaming Accessories Product and Solutions
Table 40. Sony Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Xiaomi Corporate Information, Location and Competitors
Table 42. Xiaomi Virtual Reality Gaming Accessories Major Business
Table 43. Xiaomi Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 44. Xiaomi SWOT Analysis
Table 45. Xiaomi Virtual Reality Gaming Accessories Product and Solutions
Table 46. Xiaomi Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Samsung Corporate Information, Location and Competitors
Table 48. Samsung Virtual Reality Gaming Accessories Major Business
Table 49. Samsung Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 50. Samsung SWOT Analysis
Table 51. Samsung Virtual Reality Gaming Accessories Product and Solutions
Table 52. Samsung Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Virtuix Holdings Corporate Information, Location and Competitors
Table 54. Virtuix Holdings Virtual Reality Gaming Accessories Major Business
Table 55. Virtuix Holdings Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 56. Virtuix Holdings SWOT Analysis
Table 57. Virtuix Holdings Virtual Reality Gaming Accessories Product and Solutions
Table 58. Virtuix Holdings Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. HP Corporate Information, Location and Competitors
Table 60. HP Virtual Reality Gaming Accessories Major Business
Table 61. HP Virtual Reality Gaming Accessories Total Revenue (USD Million) (2017-2018)
Table 62. HP SWOT Analysis
Table 63. HP Virtual Reality Gaming Accessories Product and Solutions
Table 64. HP Virtual Reality Gaming Accessories Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. Global Virtual Reality Gaming Accessories Revenue (Million USD) by Players (2015-2020)
Table 66. Global Virtual Reality Gaming Accessories Revenue Share by Players (2015-2020)
Table 67. Global Virtual Reality Gaming Accessories Revenue (Million USD) by Regions (2015-2020)
Table 68. Global Virtual Reality Gaming Accessories Revenue Market Share by Regions (2015-2020)
Table 69. North America Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
Table 70. North America Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Table 71. Europe Virtual Reality Gaming Accessories Revenue (Million USD) by Countries (2015-2020)
Table 72. Asia-Pacific Virtual Reality Gaming Accessories Revenue (Million USD) by Countries (2015-2020)
Table 73. South America Virtual Reality Gaming Accessories Revenue by Countries (2015-2020)
Table 74. South America Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Table 75. Middle East and Africa Virtual Reality Gaming Accessories Revenue (Million USD) by Countries (2015-2020)
Table 76. Middle East and Africa Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Table 77. Global Virtual Reality Gaming Accessories Revenue (Million USD) by Type (2015-2020)
Table 78. Global Virtual Reality Gaming Accessories Revenue Share by Type (2015-2020)
Table 79. Global Virtual Reality Gaming Accessories Revenue Forecast by Type (2021-2025)
Table 80. Global Virtual Reality Gaming Accessories Revenue by Application (2015-2020)
Table 81. Global Virtual Reality Gaming Accessories Revenue Share by Application (2015-2020)
Table 82. Global Virtual Reality Gaming Accessories Revenue Forecast by Application (2021-2025)
Table 83. Global Virtual Reality Gaming Accessories Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Virtual Reality Gaming Accessories Picture
Figure 2. Global Virtual Reality Gaming Accessories Revenue Market Share by Type in 2019
Figure 3. Headset Picture
Figure 4. VR Controller Picture
Figure 5. VR Treadmill Picture
Figure 6. Gaming Suit Picture
Figure 7. VR PC Backpack Picture
Figure 8. Virtual Reality Gaming Accessories Revenue Market Share by Application in 2019
Figure 9. Gaming Console Picture
Figure 10. PC Picture
Figure 11. Smartphone Picture
Figure 12. Global Virtual Reality Gaming Accessories Revenue (USD Million) and Growth Rate (2015-2025)
Figure 13. North America Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Europe Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Asia-Pacific Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. South America Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Middle East and Africa Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global Virtual Reality Gaming Accessories Revenue Share by Players in 2019
Figure 20. Global Top 5 Players Virtual Reality Gaming Accessories Revenue Market Share in 2019
Figure 21. Global Top 10 Players Virtual Reality Gaming Accessories Revenue Market Share in 2019
Figure 22. Key Players Market Share Trend
Figure 23. Global Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 24. Global Virtual Reality Gaming Accessories Revenue Market Share by Regions (2015-2020)
Figure 25. Global Virtual Reality Gaming Accessories Revenue Market Share by Regions in 2018
Figure 26. North America Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 27. Europe Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 28. Asia-Pacific Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 29. South America Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 30. Middle East and Africa Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 31. North America Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Figure 32. North America Virtual Reality Gaming Accessories Revenue Market Share by Countries in 2019
Figure 33. USA Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 34. Canada Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 35. Mexico Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 36. Europe Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Figure 37. Europe Virtual Reality Gaming Accessories Revenue Market Share by Countries in 2019
Figure 38. Germany Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 39. UK Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 40. France Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 41. Russia Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 42. Italy Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 43. Asia-Pacific Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Figure 44. Asia-Pacific Virtual Reality Gaming Accessories Revenue Market Share by Countries in 2019
Figure 45. China Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 46. Japan Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 47. Korea Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 48. India Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 49. Southeast Asia Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 50. South America Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Figure 51. South America Virtual Reality Gaming Accessories Revenue Market Share by Countries in 2019
Figure 52. Brazil Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 53. Argentina Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 54. Middle East and Africa Virtual Reality Gaming Accessories Revenue Market Share by Countries (2015-2020)
Figure 55. Middle East and Africa Virtual Reality Gaming Accessories Revenue Market Share by Countries in 2019
Figure 56. Saudi Arabia Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 57. UAE Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 58. Egypt Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 59. South Africa Virtual Reality Gaming Accessories Revenue and Growth Rate (2015-2020)
Figure 60. Global Virtual Reality Gaming Accessories Revenue Share by Type (2015-2020)
Figure 61. Global Virtual Reality Gaming Accessories Revenue Share by Type in 2019
Figure 62. Global Virtual Reality Gaming Accessories Market Share Forecast by Type (2021-2025)
Figure 63. Global Headset Revenue Growth Rate (2015-2020)
Figure 64. Global VR Controller Revenue Growth Rate (2015-2020)
Figure 65. Global VR Treadmill Revenue Growth Rate (2015-2020)
Figure 66. Global Gaming Suit Revenue Growth Rate (2015-2020)
Figure 67. Global VR PC Backpack Revenue Growth Rate (2015-2020)
Figure 68. Global Virtual Reality Gaming Accessories Revenue Share by Application (2015-2020)
Figure 69. Global Virtual Reality Gaming Accessories Revenue Share by Application in 2019
Figure 70. Global Virtual Reality Gaming Accessories Market Share Forecast by Application (2021-2025)
Figure 71. Global Gaming Console Revenue Growth Rate (2015-2020)
Figure 72. Global PC Revenue Growth Rate (2015-2020)
Figure 73. Global Smartphone Revenue Growth Rate (2015-2020)
Figure 74. Global Virtual Reality Gaming Accessories Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 75. Global Virtual Reality Gaming Accessories Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 76. Global Virtual Reality Gaming Accessories Revenue Market Share Forecast by Regions (2021-2025)
Figure 77. North America Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
Figure 78. Europe Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
Figure 79. Asia-Pacific Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
Figure 80. South America Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
Figure 81. Middle East and Africa Virtual Reality Gaming Accessories Revenue Market Forecast (2021-2025)
Figure 82. Sales Channel: Direct Channel vs Indirect Channel