▶ 調査レポート

VRコンテンツの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Virtual Reality Content Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。VRコンテンツの世界市場2020年:企業別、地域別、種類・用途別 / Global Virtual Reality Content Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-01848資料のイメージです。• レポートコード:D0GIR-01848
• 出版社/出版日:GlobalInfoResearch / 2020年9月23日
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レポート概要
本調査レポートでは、VRコンテンツの世界市場を広く調査・分析し、今後の市場展望をまとめております。VRコンテンツの種類別市場規模(ソフトウェア、ハードウェア)、用途別市場規模(文学、考古学、建築、ビジュアルアート、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Facebook、HTC、GoPro、Sony、Google、Samsung Electronics、Microsoft
・地域別グローバル市場分析 2015年-2020年
・VRコンテンツの北米市場(アメリカ、カナダ、メキシコ)
・VRコンテンツのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・VRコンテンツのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・VRコンテンツの南米市場(ブラジル、アルゼンチン)
・VRコンテンツの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ソフトウェア、ハードウェア
・用途別分析:文学、考古学、建築、ビジュアルアート、その他
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The global Virtual Reality Content market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Virtual Reality Content market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Virtual Reality Content market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Virtual Reality Content market has been segmented into:
Software
Hardware

By Application, Virtual Reality Content has been segmented into:
Literature
Archaeology
Architecture
Visual Art
Others

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Virtual Reality Content market presented in the report. This section sheds light on the sales growth of different regional and country-level Virtual Reality Content markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Virtual Reality Content market.

The report offers in-depth assessment of the growth and other aspects of the Virtual Reality Content market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Virtual Reality Content Market Share Analysis
Virtual Reality Content competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Virtual Reality Content sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Virtual Reality Content sales, revenue and market share for each player covered in this report.

The major players covered in Virtual Reality Content are:
Facebook
HTC
GoPro
Sony
Google
Samsung Electronics
Microsoft

レポート目次

Table of Contents

1 Virtual Reality Content Market Overview
1.1 Product Overview and Scope of Virtual Reality Content
1.2 Classification of Virtual Reality Content by Type
1.2.1 Global Virtual Reality Content Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Virtual Reality Content Revenue Market Share by Type in 2019
1.2.3 Software
1.2.4 Hardware
1.3 Global Virtual Reality Content Market by Application
1.3.1 Overview: Global Virtual Reality Content Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Literature
1.3.3 Archaeology
1.3.4 Architecture
1.3.5 Visual Art
1.3.6 Others
1.4 Global Virtual Reality Content Market by Regions
1.4.1 Global Virtual Reality Content Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Virtual Reality Content (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Virtual Reality Content Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Virtual Reality Content Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Reality Content Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Virtual Reality Content Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Reality Content Status and Prospect (2015-2025)
2 Company Profiles
2.1 Facebook
2.1.1 Facebook Details
2.1.2 Facebook Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Facebook SWOT Analysis
2.1.4 Facebook Product and Services
2.1.5 Facebook Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
2.2 HTC
2.2.1 HTC Details
2.2.2 HTC Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 HTC SWOT Analysis
2.2.4 HTC Product and Services
2.2.5 HTC Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
2.3 GoPro
2.3.1 GoPro Details
2.3.2 GoPro Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 GoPro SWOT Analysis
2.3.4 GoPro Product and Services
2.3.5 GoPro Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Sony SWOT Analysis
2.4.4 Sony Product and Services
2.4.5 Sony Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
2.5 Google
2.5.1 Google Details
2.5.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Google SWOT Analysis
2.5.4 Google Product and Services
2.5.5 Google Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
2.6 Samsung Electronics
2.6.1 Samsung Electronics Details
2.6.2 Samsung Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Samsung Electronics SWOT Analysis
2.6.4 Samsung Electronics Product and Services
2.6.5 Samsung Electronics Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
2.7 Microsoft
2.7.1 Microsoft Details
2.7.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Microsoft SWOT Analysis
2.7.4 Microsoft Product and Services
2.7.5 Microsoft Virtual Reality Content Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Virtual Reality Content Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Virtual Reality Content Players Market Share
3.2.2 Top 10 Virtual Reality Content Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Virtual Reality Content Revenue and Market Share by Regions
4.2 North America Virtual Reality Content Revenue and Growth Rate (2015-2020)
4.3 Europe Virtual Reality Content Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Virtual Reality Content Revenue and Growth Rate (2015-2020)
4.5 South America Virtual Reality Content Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Virtual Reality Content Revenue and Growth Rate (2015-2020)
5 North America Virtual Reality Content Revenue by Countries
5.1 North America Virtual Reality Content Revenue by Countries (2015-2020)
5.2 USA Virtual Reality Content Revenue and Growth Rate (2015-2020)
5.3 Canada Virtual Reality Content Revenue and Growth Rate (2015-2020)
5.4 Mexico Virtual Reality Content Revenue and Growth Rate (2015-2020)
6 Europe Virtual Reality Content Revenue by Countries
6.1 Europe Virtual Reality Content Revenue by Countries (2015-2020)
6.2 Germany Virtual Reality Content Revenue and Growth Rate (2015-2020)
6.3 UK Virtual Reality Content Revenue and Growth Rate (2015-2020)
6.4 France Virtual Reality Content Revenue and Growth Rate (2015-2020)
6.5 Russia Virtual Reality Content Revenue and Growth Rate (2015-2020)
6.6 Italy Virtual Reality Content Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Virtual Reality Content Revenue by Countries
7.1 Asia-Pacific Virtual Reality Content Revenue by Countries (2015-2020)
7.2 China Virtual Reality Content Revenue and Growth Rate (2015-2020)
7.3 Japan Virtual Reality Content Revenue and Growth Rate (2015-2020)
7.4 Korea Virtual Reality Content Revenue and Growth Rate (2015-2020)
7.5 India Virtual Reality Content Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Virtual Reality Content Revenue and Growth Rate (2015-2020)
8 South America Virtual Reality Content Revenue by Countries
8.1 South America Virtual Reality Content Revenue by Countries (2015-2020)
8.2 Brazil Virtual Reality Content Revenue and Growth Rate (2015-2020)
8.3 Argentina Virtual Reality Content Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Virtual Reality Content by Countries
9.1 Middle East & Africa Virtual Reality Content Revenue by Countries (2015-2020)
9.2 Saudi Arabia Virtual Reality Content Revenue and Growth Rate (2015-2020)
9.3 UAE Virtual Reality Content Revenue and Growth Rate (2015-2020)
9.4 Egypt Virtual Reality Content Revenue and Growth Rate (2015-2020)
9.5 South Africa Virtual Reality Content Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Virtual Reality Content Revenue and Market Share by Type (2015-2020)
10.2 Global Virtual Reality Content Market Forecast by Type (2019-2024)
10.3 Software Revenue Growth Rate (2015-2025)
10.4 Hardware Revenue Growth Rate (2015-2025)
11 Global Virtual Reality Content Market Segment by Application
11.1 Global Virtual Reality Content Revenue Market Share by Application (2015-2020)
11.2 Virtual Reality Content Market Forecast by Application (2019-2024)
11.3 Literature Revenue Growth (2015-2020)
11.4 Archaeology Revenue Growth (2015-2020)
11.5 Architecture Revenue Growth (2015-2020)
11.6 Visual Art Revenue Growth (2015-2020)
11.7 Others Revenue Growth (2015-2020)
12 Global Virtual Reality Content Market Size Forecast (2021-2025)
12.1 Global Virtual Reality Content Market Size Forecast (2021-2025)
12.2 Global Virtual Reality Content Market Forecast by Regions (2021-2025)
12.3 North America Virtual Reality Content Revenue Market Forecast (2021-2025)
12.4 Europe Virtual Reality Content Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Virtual Reality Content Revenue Market Forecast (2021-2025)
12.6 South America Virtual Reality Content Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Virtual Reality Content Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global Virtual Reality Content Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Virtual Reality Content by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Virtual Reality Content Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Virtual Reality Content Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Facebook Corporate Information, Location and Competitors
Table 6. Facebook Virtual Reality Content Major Business
Table 7. Facebook Virtual Reality Content Total Revenue (USD Million) (2017-2018)
Table 8. Facebook SWOT Analysis
Table 9. Facebook Virtual Reality Content Product and Solutions
Table 10. Facebook Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. HTC Corporate Information, Location and Competitors
Table 12. HTC Virtual Reality Content Major Business
Table 13. HTC Virtual Reality Content Total Revenue (USD Million) (2018-2019)
Table 14. HTC SWOT Analysis
Table 15. HTC Virtual Reality Content Product and Solutions
Table 16. HTC Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. GoPro Corporate Information, Location and Competitors
Table 18. GoPro Virtual Reality Content Major Business
Table 19. GoPro Virtual Reality Content Total Revenue (USD Million) (2017-2018)
Table 20. GoPro SWOT Analysis
Table 21. GoPro Virtual Reality Content Product and Solutions
Table 22. GoPro Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Sony Corporate Information, Location and Competitors
Table 24. Sony Virtual Reality Content Major Business
Table 25. Sony Virtual Reality Content Total Revenue (USD Million) (2017-2018)
Table 26. Sony SWOT Analysis
Table 27. Sony Virtual Reality Content Product and Solutions
Table 28. Sony Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Google Corporate Information, Location and Competitors
Table 30. Google Virtual Reality Content Major Business
Table 31. Google Virtual Reality Content Total Revenue (USD Million) (2017-2018)
Table 32. Google SWOT Analysis
Table 33. Google Virtual Reality Content Product and Solutions
Table 34. Google Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Samsung Electronics Corporate Information, Location and Competitors
Table 36. Samsung Electronics Virtual Reality Content Major Business
Table 37. Samsung Electronics Virtual Reality Content Total Revenue (USD Million) (2017-2018)
Table 38. Samsung Electronics SWOT Analysis
Table 39. Samsung Electronics Virtual Reality Content Product and Solutions
Table 40. Samsung Electronics Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Microsoft Corporate Information, Location and Competitors
Table 42. Microsoft Virtual Reality Content Major Business
Table 43. Microsoft Virtual Reality Content Total Revenue (USD Million) (2017-2018)
Table 44. Microsoft SWOT Analysis
Table 45. Microsoft Virtual Reality Content Product and Solutions
Table 46. Microsoft Virtual Reality Content Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Global Virtual Reality Content Revenue (Million USD) by Players (2015-2020)
Table 48. Global Virtual Reality Content Revenue Share by Players (2015-2020)
Table 49. Global Virtual Reality Content Revenue (Million USD) by Regions (2015-2020)
Table 50. Global Virtual Reality Content Revenue Market Share by Regions (2015-2020)
Table 51. North America Virtual Reality Content Revenue by Countries (2015-2020)
Table 52. North America Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Table 53. Europe Virtual Reality Content Revenue (Million USD) by Countries (2015-2020)
Table 54. Asia-Pacific Virtual Reality Content Revenue (Million USD) by Countries (2015-2020)
Table 55. South America Virtual Reality Content Revenue by Countries (2015-2020)
Table 56. South America Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Table 57. Middle East and Africa Virtual Reality Content Revenue (Million USD) by Countries (2015-2020)
Table 58. Middle East and Africa Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Table 59. Global Virtual Reality Content Revenue (Million USD) by Type (2015-2020)
Table 60. Global Virtual Reality Content Revenue Share by Type (2015-2020)
Table 61. Global Virtual Reality Content Revenue Forecast by Type (2021-2025)
Table 62. Global Virtual Reality Content Revenue by Application (2015-2020)
Table 63. Global Virtual Reality Content Revenue Share by Application (2015-2020)
Table 64. Global Virtual Reality Content Revenue Forecast by Application (2021-2025)
Table 65. Global Virtual Reality Content Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Virtual Reality Content Picture
Figure 2. Global Virtual Reality Content Revenue Market Share by Type in 2019
Figure 3. Software Picture
Figure 4. Hardware Picture
Figure 5. Virtual Reality Content Revenue Market Share by Application in 2019
Figure 6. Literature Picture
Figure 7. Archaeology Picture
Figure 8. Architecture Picture
Figure 9. Visual Art Picture
Figure 10. Others Picture
Figure 11. Global Virtual Reality Content Revenue (USD Million) and Growth Rate (2015-2025)
Figure 12. North America Virtual Reality Content Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Europe Virtual Reality Content Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Asia-Pacific Virtual Reality Content Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. South America Virtual Reality Content Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Middle East and Africa Virtual Reality Content Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global Virtual Reality Content Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global Virtual Reality Content Revenue Share by Players in 2019
Figure 19. Global Top 5 Players Virtual Reality Content Revenue Market Share in 2019
Figure 20. Global Top 10 Players Virtual Reality Content Revenue Market Share in 2019
Figure 21. Key Players Market Share Trend
Figure 22. Global Virtual Reality Content Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 23. Global Virtual Reality Content Revenue Market Share by Regions (2015-2020)
Figure 24. Global Virtual Reality Content Revenue Market Share by Regions in 2018
Figure 25. North America Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 26. Europe Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 27. Asia-Pacific Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 28. South America Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 29. Middle East and Africa Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 30. North America Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Figure 31. North America Virtual Reality Content Revenue Market Share by Countries in 2019
Figure 32. USA Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 33. Canada Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 34. Mexico Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 35. Europe Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Figure 36. Europe Virtual Reality Content Revenue Market Share by Countries in 2019
Figure 37. Germany Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 38. UK Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 39. France Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 40. Russia Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 41. Italy Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 42. Asia-Pacific Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Figure 43. Asia-Pacific Virtual Reality Content Revenue Market Share by Countries in 2019
Figure 44. China Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 45. Japan Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 46. Korea Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 47. India Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 48. Southeast Asia Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 49. South America Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Figure 50. South America Virtual Reality Content Revenue Market Share by Countries in 2019
Figure 51. Brazil Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 52. Argentina Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 53. Middle East and Africa Virtual Reality Content Revenue Market Share by Countries (2015-2020)
Figure 54. Middle East and Africa Virtual Reality Content Revenue Market Share by Countries in 2019
Figure 55. Saudi Arabia Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 56. UAE Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 57. Egypt Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 58. South Africa Virtual Reality Content Revenue and Growth Rate (2015-2020)
Figure 59. Global Virtual Reality Content Revenue Share by Type (2015-2020)
Figure 60. Global Virtual Reality Content Revenue Share by Type in 2019
Figure 61. Global Virtual Reality Content Market Share Forecast by Type (2021-2025)
Figure 62. Global Software Revenue Growth Rate (2015-2020)
Figure 63. Global Hardware Revenue Growth Rate (2015-2020)
Figure 64. Global Virtual Reality Content Revenue Share by Application (2015-2020)
Figure 65. Global Virtual Reality Content Revenue Share by Application in 2019
Figure 66. Global Virtual Reality Content Market Share Forecast by Application (2021-2025)
Figure 67. Global Literature Revenue Growth Rate (2015-2020)
Figure 68. Global Archaeology Revenue Growth Rate (2015-2020)
Figure 69. Global Architecture Revenue Growth Rate (2015-2020)
Figure 70. Global Visual Art Revenue Growth Rate (2015-2020)
Figure 71. Global Others Revenue Growth Rate (2015-2020)
Figure 72. Global Virtual Reality Content Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 73. Global Virtual Reality Content Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 74. Global Virtual Reality Content Revenue Market Share Forecast by Regions (2021-2025)
Figure 75. North America Virtual Reality Content Revenue Market Forecast (2021-2025)
Figure 76. Europe Virtual Reality Content Revenue Market Forecast (2021-2025)
Figure 77. Asia-Pacific Virtual Reality Content Revenue Market Forecast (2021-2025)
Figure 78. South America Virtual Reality Content Revenue Market Forecast (2021-2025)
Figure 79. Middle East and Africa Virtual Reality Content Revenue Market Forecast (2021-2025)
Figure 80. Sales Channel: Direct Channel vs Indirect Channel