▶ 調査レポート

拡張現実・仮想現実(AR・VR)の世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Augmented Reality and Virtual Reality (AR and VR) Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。拡張現実・仮想現実(AR・VR)の世界市場2020年:企業別、地域別、種類・用途別 / Global Augmented Reality and Virtual Reality (AR and VR) Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-01982資料のイメージです。• レポートコード:D0GIR-01982
• 出版社/出版日:GlobalInfoResearch / 2020年9月23日
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レポート概要
本調査レポートでは、拡張現実・仮想現実(AR・VR)の世界市場を広く調査・分析し、今後の市場展望をまとめております。拡張現実・仮想現実(AR・VR)の種類別市場規模(ハードウェア・装置、ソフトウェア・サービス)、用途別市場規模(消費者、企業、医療、航空宇宙・防衛、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Google、Wikitude GmbH、Sony、Microsoft、PTC、Oculus VR (Facebook)、Osterhout Design Group、HTC、Samsung Electronics、Magic Leap、Visteon、Zugara、Daqri、Infinity Augmented Reality、Eon Reality、Continental、Blippar、MAXST、Vuzix、Upskill、Apple、Intel
・地域別グローバル市場分析 2015年-2020年
・拡張現実・仮想現実(AR・VR)の北米市場(アメリカ、カナダ、メキシコ)
・拡張現実・仮想現実(AR・VR)のヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・拡張現実・仮想現実(AR・VR)のアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・拡張現実・仮想現実(AR・VR)の南米市場(ブラジル、アルゼンチン)
・拡張現実・仮想現実(AR・VR)の中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ハードウェア・装置、ソフトウェア・サービス
・用途別分析:消費者、企業、医療、航空宇宙・防衛、その他
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Augmented Reality and Virtual Reality (AR and VR) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Augmented Reality and Virtual Reality (AR and VR) sales will be xx in 2020 from Augmented Reality and Virtual Reality (AR and VR) million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Augmented Reality and Virtual Reality (AR and VR) market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Augmented Reality and Virtual Reality (AR and VR) industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Augmented Reality and Virtual Reality (AR and VR) and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
Augmented Reality and Virtual Reality (AR and VR) market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Augmented Reality and Virtual Reality (AR and VR) market has been segmented into:
Hardware and Devices
Software and Services

By Application, Augmented Reality and Virtual Reality (AR and VR) has been segmented into:
Consumer
Enterprise
Healthcare
Aerospace and Defense
Others

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Augmented Reality and Virtual Reality (AR and VR) market presented in the report. This section sheds light on the sales growth of different regional and country-level Augmented Reality and Virtual Reality (AR and VR) markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Augmented Reality and Virtual Reality (AR and VR) market.

The report offers in-depth assessment of the growth and other aspects of the Augmented Reality and Virtual Reality (AR and VR) market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Augmented Reality and Virtual Reality (AR and VR) Market Share Analysis
Augmented Reality and Virtual Reality (AR and VR) competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Augmented Reality and Virtual Reality (AR and VR) sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Augmented Reality and Virtual Reality (AR and VR) sales, revenue and market share for each player covered in this report.

The major players covered in Augmented Reality and Virtual Reality (AR and VR) are:
Google
Wikitude GmbH
Sony
Microsoft
PTC
Oculus VR (Facebook)
Osterhout Design Group
HTC
Samsung Electronics
Magic Leap
Visteon
Zugara
Daqri
Infinity Augmented Reality
Eon Reality
Continental
Blippar
MAXST
Vuzix
Upskill
Apple
Intel
Among other players domestic and global, Augmented Reality and Virtual Reality (AR and VR) market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 Augmented Reality and Virtual Reality (AR and VR) Market Overview
1.1 Product Overview and Scope of Augmented Reality and Virtual Reality (AR and VR)
1.2 Classification of Augmented Reality and Virtual Reality (AR and VR) by Type
1.2.1 Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Type in 2019
1.2.3 Hardware and Devices
1.2.4 Software and Services
1.3 Global Augmented Reality and Virtual Reality (AR and VR) Market by Application
1.3.1 Overview: Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Consumer
1.3.3 Enterprise
1.3.4 Healthcare
1.3.5 Aerospace and Defense
1.3.6 Others
1.4 Global Augmented Reality and Virtual Reality (AR and VR) Market by Regions
1.4.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Augmented Reality and Virtual Reality (AR and VR) (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Augmented Reality and Virtual Reality (AR and VR) Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Augmented Reality and Virtual Reality (AR and VR) Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Augmented Reality and Virtual Reality (AR and VR) Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Augmented Reality and Virtual Reality (AR and VR) Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Augmented Reality and Virtual Reality (AR and VR) Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: Augmented Reality and Virtual Reality (AR and VR) Industry Impact
1.5.1 COVID-19 Potential Implications for the Augmented Reality and Virtual Reality (AR and VR)
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Augmented Reality and Virtual Reality (AR and VR)
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Google
2.1.1 Google Details
2.1.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Google SWOT Analysis
2.1.4 Google Product and Services
2.1.5 Google Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.2 Wikitude GmbH
2.2.1 Wikitude GmbH Details
2.2.2 Wikitude GmbH Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Wikitude GmbH SWOT Analysis
2.2.4 Wikitude GmbH Product and Services
2.2.5 Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Sony SWOT Analysis
2.3.4 Sony Product and Services
2.3.5 Sony Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Microsoft SWOT Analysis
2.4.4 Microsoft Product and Services
2.4.5 Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.5 PTC
2.5.1 PTC Details
2.5.2 PTC Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 PTC SWOT Analysis
2.5.4 PTC Product and Services
2.5.5 PTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.6 Oculus VR (Facebook)
2.6.1 Oculus VR (Facebook) Details
2.6.2 Oculus VR (Facebook) Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Oculus VR (Facebook) SWOT Analysis
2.6.4 Oculus VR (Facebook) Product and Services
2.6.5 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.7 Osterhout Design Group
2.7.1 Osterhout Design Group Details
2.7.2 Osterhout Design Group Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Osterhout Design Group SWOT Analysis
2.7.4 Osterhout Design Group Product and Services
2.7.5 Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.8 HTC
2.8.1 HTC Details
2.8.2 HTC Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 HTC SWOT Analysis
2.8.4 HTC Product and Services
2.8.5 HTC Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.9 Samsung Electronics
2.9.1 Samsung Electronics Details
2.9.2 Samsung Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Samsung Electronics SWOT Analysis
2.9.4 Samsung Electronics Product and Services
2.9.5 Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.10 Magic Leap
2.10.1 Magic Leap Details
2.10.2 Magic Leap Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Magic Leap SWOT Analysis
2.10.4 Magic Leap Product and Services
2.10.5 Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.11 Visteon
2.11.1 Visteon Details
2.11.2 Visteon Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Visteon SWOT Analysis
2.11.4 Visteon Product and Services
2.11.5 Visteon Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.12 Zugara
2.12.1 Zugara Details
2.12.2 Zugara Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Zugara SWOT Analysis
2.12.4 Zugara Product and Services
2.12.5 Zugara Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.13 Daqri
2.13.1 Daqri Details
2.13.2 Daqri Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Daqri SWOT Analysis
2.13.4 Daqri Product and Services
2.13.5 Daqri Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.14 Infinity Augmented Reality
2.14.1 Infinity Augmented Reality Details
2.14.2 Infinity Augmented Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Infinity Augmented Reality SWOT Analysis
2.14.4 Infinity Augmented Reality Product and Services
2.14.5 Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.15 Eon Reality
2.15.1 Eon Reality Details
2.15.2 Eon Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Eon Reality SWOT Analysis
2.15.4 Eon Reality Product and Services
2.15.5 Eon Reality Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.16 Continental
2.16.1 Continental Details
2.16.2 Continental Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Continental SWOT Analysis
2.16.4 Continental Product and Services
2.16.5 Continental Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.17 Blippar
2.17.1 Blippar Details
2.17.2 Blippar Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Blippar SWOT Analysis
2.17.4 Blippar Product and Services
2.17.5 Blippar Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.18 MAXST
2.18.1 MAXST Details
2.18.2 MAXST Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 MAXST SWOT Analysis
2.18.4 MAXST Product and Services
2.18.3 MAXST Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.19 Vuzix
2.19.1 Vuzix Details
2.19.2 Vuzix Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Vuzix SWOT Analysis
2.19.4 Vuzix Product and Services
2.19.5 Vuzix Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.20 Upskill
2.20.1 Upskill Details
2.20.2 Upskill Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 Upskill SWOT Analysis
2.20.4 Upskill Product and Services
2.20.5 Upskill Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.21 Apple
2.21.1 Apple Details
2.21.2 Apple Major Business and Total Revenue (Financial Highlights) Analysis
2.21.3 Apple SWOT Analysis
2.21.4 Apple Product and Services
2.21.5 Apple Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
2.22 Intel
2.22.1 Intel Details
2.22.2 Intel Major Business and Total Revenue (Financial Highlights) Analysis
2.22.3 Intel SWOT Analysis
2.22.4 Intel Product and Services
2.22.5 Intel Augmented Reality and Virtual Reality (AR and VR) Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Augmented Reality and Virtual Reality (AR and VR) Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Augmented Reality and Virtual Reality (AR and VR) Players Market Share
3.2.2 Top 10 Augmented Reality and Virtual Reality (AR and VR) Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Augmented Reality and Virtual Reality (AR and VR) Revenue and Market Share by Regions
4.2 North America Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
4.3 Europe Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
4.5 South America Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
5 North America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries
5.1 North America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
5.2 USA Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
5.3 Canada Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
5.4 Mexico Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
6 Europe Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries
6.1 Europe Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
6.2 Germany Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
6.3 UK Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
6.4 France Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
6.5 Russia Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
6.6 Italy Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries
7.1 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
7.2 China Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
7.3 Japan Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
7.4 Korea Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
7.5 India Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
8 South America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries
8.1 South America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
8.2 Brazil Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
8.3 Argentina Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Augmented Reality and Virtual Reality (AR and VR) by Countries
9.1 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
9.2 Saudi Arabia Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
9.3 UAE Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
9.4 Egypt Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
9.5 South Africa Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Augmented Reality and Virtual Reality (AR and VR) Revenue and Market Share by Type (2015-2020)
10.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Type (2019-2024)
10.3 Hardware and Devices Revenue Growth Rate (2015-2025)
10.4 Software and Services Revenue Growth Rate (2015-2025)
11 Global Augmented Reality and Virtual Reality (AR and VR) Market Segment by Application
11.1 Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Application (2015-2020)
11.2 Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Application (2019-2024)
11.3 Consumer Revenue Growth (2015-2020)
11.4 Enterprise Revenue Growth (2015-2020)
11.5 Healthcare Revenue Growth (2015-2020)
11.6 Aerospace and Defense Revenue Growth (2015-2020)
11.7 Others Revenue Growth (2015-2020)
12 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast (2021-2025)
12.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast (2021-2025)
12.2 Global Augmented Reality and Virtual Reality (AR and VR) Market Forecast by Regions (2021-2025)
12.3 North America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
12.4 Europe Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
12.6 South America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Augmented Reality and Virtual Reality (AR and VR) by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Augmented Reality and Virtual Reality (AR and VR) Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Google Corporate Information, Location and Competitors
Table 7. Google Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 8. Google Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 9. Google SWOT Analysis
Table 10. Google Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 11. Google Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Wikitude GmbH Corporate Information, Location and Competitors
Table 13. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 14. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2018-2019)
Table 15. Wikitude GmbH SWOT Analysis
Table 16. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 17. Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Sony Corporate Information, Location and Competitors
Table 19. Sony Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 20. Sony Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 21. Sony SWOT Analysis
Table 22. Sony Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 23. Sony Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Microsoft Corporate Information, Location and Competitors
Table 25. Microsoft Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 26. Microsoft Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 27. Microsoft SWOT Analysis
Table 28. Microsoft Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 29. Microsoft Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. PTC Corporate Information, Location and Competitors
Table 31. PTC Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 32. PTC Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 33. PTC SWOT Analysis
Table 34. PTC Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 35. PTC Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Oculus VR (Facebook) Corporate Information, Location and Competitors
Table 37. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 38. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 39. Oculus VR (Facebook) SWOT Analysis
Table 40. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 41. Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Osterhout Design Group Corporate Information, Location and Competitors
Table 43. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 44. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 45. Osterhout Design Group SWOT Analysis
Table 46. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 47. Osterhout Design Group Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. HTC Corporate Information, Location and Competitors
Table 49. HTC Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 50. HTC Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 51. HTC SWOT Analysis
Table 52. HTC Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 53. HTC Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. Samsung Electronics Corporate Information, Location and Competitors
Table 55. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 56. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 57. Samsung Electronics SWOT Analysis
Table 58. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 59. Samsung Electronics Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. Magic Leap Corporate Information, Location and Competitors
Table 61. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 62. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 63. Magic Leap SWOT Analysis
Table 64. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 65. Magic Leap Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Visteon Corporate Information, Location and Competitors
Table 67. Visteon Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 68. Visteon Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 69. Visteon SWOT Analysis
Table 70. Visteon Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 71. Visteon Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. Zugara Corporate Information, Location and Competitors
Table 73. Zugara Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 74. Zugara Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 75. Zugara SWOT Analysis
Table 76. Zugara Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 77. Zugara Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 78. Daqri Corporate Information, Location and Competitors
Table 79. Daqri Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 80. Daqri Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 81. Daqri SWOT Analysis
Table 82. Daqri Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 83. Daqri Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 84. Infinity Augmented Reality Corporate Information, Location and Competitors
Table 85. Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 86. Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 87. Infinity Augmented Reality SWOT Analysis
Table 88. Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 89. Infinity Augmented Reality Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 90. Eon Reality Corporate Information, Location and Competitors
Table 91. Eon Reality Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 92. Eon Reality Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 93. Eon Reality SWOT Analysis
Table 94. Eon Reality Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 95. Eon Reality Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 96. Continental Corporate Information, Location and Competitors
Table 97. Continental Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 98. Continental Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 99. Continental SWOT Analysis
Table 100. Continental Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 101. Continental Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 102. Blippar Corporate Information, Location and Competitors
Table 103. Blippar Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 104. Blippar Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 105. Blippar SWOT Analysis
Table 106. Blippar Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 107. Blippar Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 108. MAXST Augmented Reality and Virtual Reality (AR and VR) Type and Application
Table 109. MAXST Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 110. MAXST Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 111. MAXST SWOT Analysis
Table 112. MAXST Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 113. MAXST Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 114. Vuzix Corporate Information, Location and Competitors
Table 115. Vuzix Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 116. Vuzix Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 117. Vuzix SWOT Analysis
Table 118. Vuzix Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 119. Vuzix Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 120. Upskill Corporate Information, Location and Competitors
Table 121. Upskill Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 122. Upskill Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 123. Upskill SWOT Analysis
Table 124. Upskill Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 125. Upskill Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 126. Apple Corporate Information, Location and Competitors
Table 127. Apple Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 128. Apple Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 129. Apple SWOT Analysis
Table 130. Apple Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 131. Apple Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 132. Intel Corporate Information, Location and Competitors
Table 133. Intel Augmented Reality and Virtual Reality (AR and VR) Major Business
Table 134. Intel Augmented Reality and Virtual Reality (AR and VR) Total Revenue (USD Million) (2017-2018)
Table 135. Intel SWOT Analysis
Table 136. Intel Augmented Reality and Virtual Reality (AR and VR) Product and Solutions
Table 137. Intel Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 138. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) by Players (2015-2020)
Table 139. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Players (2015-2020)
Table 140. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) by Regions (2015-2020)
Table 141. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Regions (2015-2020)
Table 142. North America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
Table 143. North America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Table 144. Europe Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) by Countries (2015-2020)
Table 145. Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) by Countries (2015-2020)
Table 146. South America Augmented Reality and Virtual Reality (AR and VR) Revenue by Countries (2015-2020)
Table 147. South America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Table 148. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) by Countries (2015-2020)
Table 149. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Table 150. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) by Type (2015-2020)
Table 151. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Type (2015-2020)
Table 152. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Forecast by Type (2021-2025)
Table 153. Global Augmented Reality and Virtual Reality (AR and VR) Revenue by Application (2015-2020)
Table 154. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Application (2015-2020)
Table 155. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Forecast by Application (2021-2025)
Table 156. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Augmented Reality and Virtual Reality (AR and VR) Picture
Figure 2. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Type in 2019
Figure 3. Hardware and Devices Picture
Figure 4. Software and Services Picture
Figure 5. Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Application in 2019
Figure 6. Consumer Picture
Figure 7. Enterprise Picture
Figure 8. Healthcare Picture
Figure 9. Aerospace and Defense Picture
Figure 10. Others Picture
Figure 11. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (USD Million) and Growth Rate (2015-2025)
Figure 12. North America Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Europe Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. South America Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Players in 2019
Figure 19. Global Top 5 Players Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share in 2019
Figure 20. Global Top 10 Players Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share in 2019
Figure 21. Key Players Market Share Trend
Figure 22. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 23. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Regions (2015-2020)
Figure 24. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Regions in 2018
Figure 25. North America Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 26. Europe Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 27. Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 28. South America Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 29. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 30. North America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Figure 31. North America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries in 2019
Figure 32. USA Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 33. Canada Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 34. Mexico Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 35. Europe Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Figure 36. Europe Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries in 2019
Figure 37. Germany Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 38. UK Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 39. France Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 40. Russia Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 41. Italy Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 42. Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Figure 43. Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries in 2019
Figure 44. China Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 45. Japan Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 46. Korea Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 47. India Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 48. Southeast Asia Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 49. South America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Figure 50. South America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries in 2019
Figure 51. Brazil Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 52. Argentina Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 53. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries (2015-2020)
Figure 54. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share by Countries in 2019
Figure 55. Saudi Arabia Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 56. UAE Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 57. Egypt Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 58. South Africa Augmented Reality and Virtual Reality (AR and VR) Revenue and Growth Rate (2015-2020)
Figure 59. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Type (2015-2020)
Figure 60. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Type in 2019
Figure 61. Global Augmented Reality and Virtual Reality (AR and VR) Market Share Forecast by Type (2021-2025)
Figure 62. Global Hardware and Devices Revenue Growth Rate (2015-2020)
Figure 63. Global Software and Services Revenue Growth Rate (2015-2020)
Figure 64. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Application (2015-2020)
Figure 65. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Share by Application in 2019
Figure 66. Global Augmented Reality and Virtual Reality (AR and VR) Market Share Forecast by Application (2021-2025)
Figure 67. Global Consumer Revenue Growth Rate (2015-2020)
Figure 68. Global Enterprise Revenue Growth Rate (2015-2020)
Figure 69. Global Healthcare Revenue Growth Rate (2015-2020)
Figure 70. Global Aerospace and Defense Revenue Growth Rate (2015-2020)
Figure 71. Global Others Revenue Growth Rate (2015-2020)
Figure 72. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 73. Global Augmented Reality and Virtual Reality (AR and VR) Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 74. Global Augmented Reality and Virtual Reality (AR and VR) Revenue Market Share Forecast by Regions (2021-2025)
Figure 75. North America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
Figure 76. Europe Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
Figure 77. Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
Figure 78. South America Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
Figure 79. Middle East and Africa Augmented Reality and Virtual Reality (AR and VR) Revenue Market Forecast (2021-2025)
Figure 80. Sales Channel: Direct Channel vs Indirect Channel