▶ 調査レポート

VR製品・サービスの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Virtual Reality Products and Services Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。VR製品・サービスの世界市場2020年:企業別、地域別、種類・用途別 / Global Virtual Reality Products and Services Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-00682資料のイメージです。• レポートコード:D0GIR-00682
• 出版社/出版日:GlobalInfoResearch / 2020年9月18日
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レポート概要
本調査レポートでは、VR製品・サービスの世界市場を広く調査・分析し、今後の市場展望をまとめております。VR製品・サービスの種類別市場規模(ハードウェア・デバイス、ソフトウェア・サービス)、用途別市場規模(消費者、商用)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Google、Wikitude GmbH、Sony、Microsoft、PTC、Oculus VR (Facebook)、Osterhout Design Group、HTC、Samsung Electronics、Magic Leap、Visteon、Zugara、Daqri、Infinity Augmented Reality、Eon Reality、Continental、Blippar、MAXST、Vuzix、Upskill、Apple、Intel
・地域別グローバル市場分析 2015年-2020年
・VR製品・サービスの北米市場(アメリカ、カナダ、メキシコ)
・VR製品・サービスのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・VR製品・サービスのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・VR製品・サービスの南米市場(ブラジル、アルゼンチン)
・VR製品・サービスの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ハードウェア・デバイス、ソフトウェア・サービス
・用途別分析:消費者、商用
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Virtual Reality Products and Services market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Virtual Reality Products and Services sales will be xx in 2020 from Virtual Reality Products and Services million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Virtual Reality Products and Services market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Virtual Reality Products and Services industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Virtual Reality Products and Services and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
Virtual Reality Products and Services market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Virtual Reality Products and Services market has been segmented into:
Hardware and Devices
Software and Services

By Application, Virtual Reality Products and Services has been segmented into:
Consumer
Commercial Use

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Virtual Reality Products and Services market presented in the report. This section sheds light on the sales growth of different regional and country-level Virtual Reality Products and Services markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Virtual Reality Products and Services market.

The report offers in-depth assessment of the growth and other aspects of the Virtual Reality Products and Services market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Virtual Reality Products and Services Market Share Analysis
Virtual Reality Products and Services competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Virtual Reality Products and Services sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Virtual Reality Products and Services sales, revenue and market share for each player covered in this report.

The major players covered in Virtual Reality Products and Services are:
Google
Wikitude GmbH
Sony
Microsoft
PTC
Oculus VR (Facebook)
Osterhout Design Group
HTC
Samsung Electronics
Magic Leap
Visteon
Zugara
Daqri
Infinity Augmented Reality
Eon Reality
Continental
Blippar
MAXST
Vuzix
Upskill
Apple
Intel
Among other players domestic and global, Virtual Reality Products and Services market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 Virtual Reality Products and Services Market Overview
1.1 Product Overview and Scope of Virtual Reality Products and Services
1.2 Classification of Virtual Reality Products and Services by Type
1.2.1 Global Virtual Reality Products and Services Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Virtual Reality Products and Services Revenue Market Share by Type in 2019
1.2.3 Hardware and Devices
1.2.4 Software and Services
1.3 Global Virtual Reality Products and Services Market by Application
1.3.1 Overview: Global Virtual Reality Products and Services Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Consumer
1.3.3 Commercial Use
1.4 Global Virtual Reality Products and Services Market by Regions
1.4.1 Global Virtual Reality Products and Services Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Virtual Reality Products and Services (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Virtual Reality Products and Services Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Virtual Reality Products and Services Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Reality Products and Services Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Virtual Reality Products and Services Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Reality Products and Services Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: Virtual Reality Products and Services Industry Impact
1.5.1 COVID-19 Potential Implications for the Virtual Reality Products and Services
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Virtual Reality Products and Services
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Google
2.1.1 Google Details
2.1.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Google SWOT Analysis
2.1.4 Google Product and Services
2.1.5 Google Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.2 Wikitude GmbH
2.2.1 Wikitude GmbH Details
2.2.2 Wikitude GmbH Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Wikitude GmbH SWOT Analysis
2.2.4 Wikitude GmbH Product and Services
2.2.5 Wikitude GmbH Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Sony SWOT Analysis
2.3.4 Sony Product and Services
2.3.5 Sony Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Microsoft SWOT Analysis
2.4.4 Microsoft Product and Services
2.4.5 Microsoft Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.5 PTC
2.5.1 PTC Details
2.5.2 PTC Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 PTC SWOT Analysis
2.5.4 PTC Product and Services
2.5.5 PTC Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.6 Oculus VR (Facebook)
2.6.1 Oculus VR (Facebook) Details
2.6.2 Oculus VR (Facebook) Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Oculus VR (Facebook) SWOT Analysis
2.6.4 Oculus VR (Facebook) Product and Services
2.6.5 Oculus VR (Facebook) Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.7 Osterhout Design Group
2.7.1 Osterhout Design Group Details
2.7.2 Osterhout Design Group Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Osterhout Design Group SWOT Analysis
2.7.4 Osterhout Design Group Product and Services
2.7.5 Osterhout Design Group Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.8 HTC
2.8.1 HTC Details
2.8.2 HTC Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 HTC SWOT Analysis
2.8.4 HTC Product and Services
2.8.5 HTC Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.9 Samsung Electronics
2.9.1 Samsung Electronics Details
2.9.2 Samsung Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Samsung Electronics SWOT Analysis
2.9.4 Samsung Electronics Product and Services
2.9.5 Samsung Electronics Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.10 Magic Leap
2.10.1 Magic Leap Details
2.10.2 Magic Leap Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Magic Leap SWOT Analysis
2.10.4 Magic Leap Product and Services
2.10.5 Magic Leap Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.11 Visteon
2.11.1 Visteon Details
2.11.2 Visteon Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Visteon SWOT Analysis
2.11.4 Visteon Product and Services
2.11.5 Visteon Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.12 Zugara
2.12.1 Zugara Details
2.12.2 Zugara Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Zugara SWOT Analysis
2.12.4 Zugara Product and Services
2.12.5 Zugara Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.13 Daqri
2.13.1 Daqri Details
2.13.2 Daqri Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Daqri SWOT Analysis
2.13.4 Daqri Product and Services
2.13.5 Daqri Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.14 Infinity Augmented Reality
2.14.1 Infinity Augmented Reality Details
2.14.2 Infinity Augmented Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Infinity Augmented Reality SWOT Analysis
2.14.4 Infinity Augmented Reality Product and Services
2.14.5 Infinity Augmented Reality Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.15 Eon Reality
2.15.1 Eon Reality Details
2.15.2 Eon Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Eon Reality SWOT Analysis
2.15.4 Eon Reality Product and Services
2.15.5 Eon Reality Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.16 Continental
2.16.1 Continental Details
2.16.2 Continental Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Continental SWOT Analysis
2.16.4 Continental Product and Services
2.16.5 Continental Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.17 Blippar
2.17.1 Blippar Details
2.17.2 Blippar Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Blippar SWOT Analysis
2.17.4 Blippar Product and Services
2.17.5 Blippar Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.18 MAXST
2.18.1 MAXST Details
2.18.2 MAXST Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 MAXST SWOT Analysis
2.18.4 MAXST Product and Services
2.18.3 MAXST Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.19 Vuzix
2.19.1 Vuzix Details
2.19.2 Vuzix Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Vuzix SWOT Analysis
2.19.4 Vuzix Product and Services
2.19.5 Vuzix Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.20 Upskill
2.20.1 Upskill Details
2.20.2 Upskill Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 Upskill SWOT Analysis
2.20.4 Upskill Product and Services
2.20.5 Upskill Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.21 Apple
2.21.1 Apple Details
2.21.2 Apple Major Business and Total Revenue (Financial Highlights) Analysis
2.21.3 Apple SWOT Analysis
2.21.4 Apple Product and Services
2.21.5 Apple Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
2.22 Intel
2.22.1 Intel Details
2.22.2 Intel Major Business and Total Revenue (Financial Highlights) Analysis
2.22.3 Intel SWOT Analysis
2.22.4 Intel Product and Services
2.22.5 Intel Virtual Reality Products and Services Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Virtual Reality Products and Services Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Virtual Reality Products and Services Players Market Share
3.2.2 Top 10 Virtual Reality Products and Services Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Virtual Reality Products and Services Revenue and Market Share by Regions
4.2 North America Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
4.3 Europe Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
4.5 South America Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
5 North America Virtual Reality Products and Services Revenue by Countries
5.1 North America Virtual Reality Products and Services Revenue by Countries (2015-2020)
5.2 USA Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
5.3 Canada Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
5.4 Mexico Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
6 Europe Virtual Reality Products and Services Revenue by Countries
6.1 Europe Virtual Reality Products and Services Revenue by Countries (2015-2020)
6.2 Germany Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
6.3 UK Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
6.4 France Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
6.5 Russia Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
6.6 Italy Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Virtual Reality Products and Services Revenue by Countries
7.1 Asia-Pacific Virtual Reality Products and Services Revenue by Countries (2015-2020)
7.2 China Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
7.3 Japan Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
7.4 Korea Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
7.5 India Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
8 South America Virtual Reality Products and Services Revenue by Countries
8.1 South America Virtual Reality Products and Services Revenue by Countries (2015-2020)
8.2 Brazil Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
8.3 Argentina Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Virtual Reality Products and Services by Countries
9.1 Middle East & Africa Virtual Reality Products and Services Revenue by Countries (2015-2020)
9.2 Saudi Arabia Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
9.3 UAE Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
9.4 Egypt Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
9.5 South Africa Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Virtual Reality Products and Services Revenue and Market Share by Type (2015-2020)
10.2 Global Virtual Reality Products and Services Market Forecast by Type (2019-2024)
10.3 Hardware and Devices Revenue Growth Rate (2015-2025)
10.4 Software and Services Revenue Growth Rate (2015-2025)
11 Global Virtual Reality Products and Services Market Segment by Application
11.1 Global Virtual Reality Products and Services Revenue Market Share by Application (2015-2020)
11.2 Virtual Reality Products and Services Market Forecast by Application (2019-2024)
11.3 Consumer Revenue Growth (2015-2020)
11.4 Commercial Use Revenue Growth (2015-2020)
12 Global Virtual Reality Products and Services Market Size Forecast (2021-2025)
12.1 Global Virtual Reality Products and Services Market Size Forecast (2021-2025)
12.2 Global Virtual Reality Products and Services Market Forecast by Regions (2021-2025)
12.3 North America Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
12.4 Europe Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
12.6 South America Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Virtual Reality Products and Services Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Virtual Reality Products and Services by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Virtual Reality Products and Services Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Virtual Reality Products and Services Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Virtual Reality Products and Services Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Google Corporate Information, Location and Competitors
Table 7. Google Virtual Reality Products and Services Major Business
Table 8. Google Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 9. Google SWOT Analysis
Table 10. Google Virtual Reality Products and Services Product and Solutions
Table 11. Google Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Wikitude GmbH Corporate Information, Location and Competitors
Table 13. Wikitude GmbH Virtual Reality Products and Services Major Business
Table 14. Wikitude GmbH Virtual Reality Products and Services Total Revenue (USD Million) (2018-2019)
Table 15. Wikitude GmbH SWOT Analysis
Table 16. Wikitude GmbH Virtual Reality Products and Services Product and Solutions
Table 17. Wikitude GmbH Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Sony Corporate Information, Location and Competitors
Table 19. Sony Virtual Reality Products and Services Major Business
Table 20. Sony Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 21. Sony SWOT Analysis
Table 22. Sony Virtual Reality Products and Services Product and Solutions
Table 23. Sony Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Microsoft Corporate Information, Location and Competitors
Table 25. Microsoft Virtual Reality Products and Services Major Business
Table 26. Microsoft Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 27. Microsoft SWOT Analysis
Table 28. Microsoft Virtual Reality Products and Services Product and Solutions
Table 29. Microsoft Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. PTC Corporate Information, Location and Competitors
Table 31. PTC Virtual Reality Products and Services Major Business
Table 32. PTC Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 33. PTC SWOT Analysis
Table 34. PTC Virtual Reality Products and Services Product and Solutions
Table 35. PTC Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Oculus VR (Facebook) Corporate Information, Location and Competitors
Table 37. Oculus VR (Facebook) Virtual Reality Products and Services Major Business
Table 38. Oculus VR (Facebook) Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 39. Oculus VR (Facebook) SWOT Analysis
Table 40. Oculus VR (Facebook) Virtual Reality Products and Services Product and Solutions
Table 41. Oculus VR (Facebook) Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Osterhout Design Group Corporate Information, Location and Competitors
Table 43. Osterhout Design Group Virtual Reality Products and Services Major Business
Table 44. Osterhout Design Group Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 45. Osterhout Design Group SWOT Analysis
Table 46. Osterhout Design Group Virtual Reality Products and Services Product and Solutions
Table 47. Osterhout Design Group Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. HTC Corporate Information, Location and Competitors
Table 49. HTC Virtual Reality Products and Services Major Business
Table 50. HTC Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 51. HTC SWOT Analysis
Table 52. HTC Virtual Reality Products and Services Product and Solutions
Table 53. HTC Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. Samsung Electronics Corporate Information, Location and Competitors
Table 55. Samsung Electronics Virtual Reality Products and Services Major Business
Table 56. Samsung Electronics Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 57. Samsung Electronics SWOT Analysis
Table 58. Samsung Electronics Virtual Reality Products and Services Product and Solutions
Table 59. Samsung Electronics Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. Magic Leap Corporate Information, Location and Competitors
Table 61. Magic Leap Virtual Reality Products and Services Major Business
Table 62. Magic Leap Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 63. Magic Leap SWOT Analysis
Table 64. Magic Leap Virtual Reality Products and Services Product and Solutions
Table 65. Magic Leap Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Visteon Corporate Information, Location and Competitors
Table 67. Visteon Virtual Reality Products and Services Major Business
Table 68. Visteon Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 69. Visteon SWOT Analysis
Table 70. Visteon Virtual Reality Products and Services Product and Solutions
Table 71. Visteon Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. Zugara Corporate Information, Location and Competitors
Table 73. Zugara Virtual Reality Products and Services Major Business
Table 74. Zugara Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 75. Zugara SWOT Analysis
Table 76. Zugara Virtual Reality Products and Services Product and Solutions
Table 77. Zugara Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 78. Daqri Corporate Information, Location and Competitors
Table 79. Daqri Virtual Reality Products and Services Major Business
Table 80. Daqri Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 81. Daqri SWOT Analysis
Table 82. Daqri Virtual Reality Products and Services Product and Solutions
Table 83. Daqri Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 84. Infinity Augmented Reality Corporate Information, Location and Competitors
Table 85. Infinity Augmented Reality Virtual Reality Products and Services Major Business
Table 86. Infinity Augmented Reality Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 87. Infinity Augmented Reality SWOT Analysis
Table 88. Infinity Augmented Reality Virtual Reality Products and Services Product and Solutions
Table 89. Infinity Augmented Reality Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 90. Eon Reality Corporate Information, Location and Competitors
Table 91. Eon Reality Virtual Reality Products and Services Major Business
Table 92. Eon Reality Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 93. Eon Reality SWOT Analysis
Table 94. Eon Reality Virtual Reality Products and Services Product and Solutions
Table 95. Eon Reality Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 96. Continental Corporate Information, Location and Competitors
Table 97. Continental Virtual Reality Products and Services Major Business
Table 98. Continental Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 99. Continental SWOT Analysis
Table 100. Continental Virtual Reality Products and Services Product and Solutions
Table 101. Continental Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 102. Blippar Corporate Information, Location and Competitors
Table 103. Blippar Virtual Reality Products and Services Major Business
Table 104. Blippar Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 105. Blippar SWOT Analysis
Table 106. Blippar Virtual Reality Products and Services Product and Solutions
Table 107. Blippar Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 108. MAXST Virtual Reality Products and Services Type and Application
Table 109. MAXST Virtual Reality Products and Services Major Business
Table 110. MAXST Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 111. MAXST SWOT Analysis
Table 112. MAXST Virtual Reality Products and Services Product and Solutions
Table 113. MAXST Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 114. Vuzix Corporate Information, Location and Competitors
Table 115. Vuzix Virtual Reality Products and Services Major Business
Table 116. Vuzix Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 117. Vuzix SWOT Analysis
Table 118. Vuzix Virtual Reality Products and Services Product and Solutions
Table 119. Vuzix Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 120. Upskill Corporate Information, Location and Competitors
Table 121. Upskill Virtual Reality Products and Services Major Business
Table 122. Upskill Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 123. Upskill SWOT Analysis
Table 124. Upskill Virtual Reality Products and Services Product and Solutions
Table 125. Upskill Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 126. Apple Corporate Information, Location and Competitors
Table 127. Apple Virtual Reality Products and Services Major Business
Table 128. Apple Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 129. Apple SWOT Analysis
Table 130. Apple Virtual Reality Products and Services Product and Solutions
Table 131. Apple Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 132. Intel Corporate Information, Location and Competitors
Table 133. Intel Virtual Reality Products and Services Major Business
Table 134. Intel Virtual Reality Products and Services Total Revenue (USD Million) (2017-2018)
Table 135. Intel SWOT Analysis
Table 136. Intel Virtual Reality Products and Services Product and Solutions
Table 137. Intel Virtual Reality Products and Services Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 138. Global Virtual Reality Products and Services Revenue (Million USD) by Players (2015-2020)
Table 139. Global Virtual Reality Products and Services Revenue Share by Players (2015-2020)
Table 140. Global Virtual Reality Products and Services Revenue (Million USD) by Regions (2015-2020)
Table 141. Global Virtual Reality Products and Services Revenue Market Share by Regions (2015-2020)
Table 142. North America Virtual Reality Products and Services Revenue by Countries (2015-2020)
Table 143. North America Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Table 144. Europe Virtual Reality Products and Services Revenue (Million USD) by Countries (2015-2020)
Table 145. Asia-Pacific Virtual Reality Products and Services Revenue (Million USD) by Countries (2015-2020)
Table 146. South America Virtual Reality Products and Services Revenue by Countries (2015-2020)
Table 147. South America Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Table 148. Middle East and Africa Virtual Reality Products and Services Revenue (Million USD) by Countries (2015-2020)
Table 149. Middle East and Africa Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Table 150. Global Virtual Reality Products and Services Revenue (Million USD) by Type (2015-2020)
Table 151. Global Virtual Reality Products and Services Revenue Share by Type (2015-2020)
Table 152. Global Virtual Reality Products and Services Revenue Forecast by Type (2021-2025)
Table 153. Global Virtual Reality Products and Services Revenue by Application (2015-2020)
Table 154. Global Virtual Reality Products and Services Revenue Share by Application (2015-2020)
Table 155. Global Virtual Reality Products and Services Revenue Forecast by Application (2021-2025)
Table 156. Global Virtual Reality Products and Services Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Virtual Reality Products and Services Picture
Figure 2. Global Virtual Reality Products and Services Revenue Market Share by Type in 2019
Figure 3. Hardware and Devices Picture
Figure 4. Software and Services Picture
Figure 5. Virtual Reality Products and Services Revenue Market Share by Application in 2019
Figure 6. Consumer Picture
Figure 7. Commercial Use Picture
Figure 8. Global Virtual Reality Products and Services Revenue (USD Million) and Growth Rate (2015-2025)
Figure 9. North America Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (2015-2025)
Figure 10. Europe Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Asia-Pacific Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. South America Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Middle East and Africa Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Global Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global Virtual Reality Products and Services Revenue Share by Players in 2019
Figure 16. Global Top 5 Players Virtual Reality Products and Services Revenue Market Share in 2019
Figure 17. Global Top 10 Players Virtual Reality Products and Services Revenue Market Share in 2019
Figure 18. Key Players Market Share Trend
Figure 19. Global Virtual Reality Products and Services Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 20. Global Virtual Reality Products and Services Revenue Market Share by Regions (2015-2020)
Figure 21. Global Virtual Reality Products and Services Revenue Market Share by Regions in 2018
Figure 22. North America Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 23. Europe Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 24. Asia-Pacific Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 25. South America Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 26. Middle East and Africa Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 27. North America Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Figure 28. North America Virtual Reality Products and Services Revenue Market Share by Countries in 2019
Figure 29. USA Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 30. Canada Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 31. Mexico Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 32. Europe Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Figure 33. Europe Virtual Reality Products and Services Revenue Market Share by Countries in 2019
Figure 34. Germany Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 35. UK Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 36. France Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 37. Russia Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 38. Italy Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 39. Asia-Pacific Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Figure 40. Asia-Pacific Virtual Reality Products and Services Revenue Market Share by Countries in 2019
Figure 41. China Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 42. Japan Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 43. Korea Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 44. India Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 45. Southeast Asia Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 46. South America Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Figure 47. South America Virtual Reality Products and Services Revenue Market Share by Countries in 2019
Figure 48. Brazil Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 49. Argentina Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 50. Middle East and Africa Virtual Reality Products and Services Revenue Market Share by Countries (2015-2020)
Figure 51. Middle East and Africa Virtual Reality Products and Services Revenue Market Share by Countries in 2019
Figure 52. Saudi Arabia Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 53. UAE Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 54. Egypt Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 55. South Africa Virtual Reality Products and Services Revenue and Growth Rate (2015-2020)
Figure 56. Global Virtual Reality Products and Services Revenue Share by Type (2015-2020)
Figure 57. Global Virtual Reality Products and Services Revenue Share by Type in 2019
Figure 58. Global Virtual Reality Products and Services Market Share Forecast by Type (2021-2025)
Figure 59. Global Hardware and Devices Revenue Growth Rate (2015-2020)
Figure 60. Global Software and Services Revenue Growth Rate (2015-2020)
Figure 61. Global Virtual Reality Products and Services Revenue Share by Application (2015-2020)
Figure 62. Global Virtual Reality Products and Services Revenue Share by Application in 2019
Figure 63. Global Virtual Reality Products and Services Market Share Forecast by Application (2021-2025)
Figure 64. Global Consumer Revenue Growth Rate (2015-2020)
Figure 65. Global Commercial Use Revenue Growth Rate (2015-2020)
Figure 66. Global Virtual Reality Products and Services Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 67. Global Virtual Reality Products and Services Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 68. Global Virtual Reality Products and Services Revenue Market Share Forecast by Regions (2021-2025)
Figure 69. North America Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
Figure 70. Europe Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
Figure 71. Asia-Pacific Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
Figure 72. South America Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
Figure 73. Middle East and Africa Virtual Reality Products and Services Revenue Market Forecast (2021-2025)
Figure 74. Sales Channel: Direct Channel vs Indirect Channel