▶ 調査レポート

VR・360ビデオの世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global VR and 360 Video Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。VR・360ビデオの世界市場2020年:企業別、地域別、種類・用途別 / Global VR and 360 Video Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-01863資料のイメージです。• レポートコード:D0GIR-01863
• 出版社/出版日:GlobalInfoResearch / 2020年9月23日
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レポート概要
本調査レポートでは、VR・360ビデオの世界市場を広く調査・分析し、今後の市場展望をまとめております。VR・360ビデオの種類別市場規模(ドキュメンタリー、映画、TVシリーズ、その他)、用途別市場規模(シネマ、テレビ局、オンラインメディア、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Koncept VR、Baobab Studios、Emblematic Group、Light Sail VR、Penrose Studios、Felix & Paul Studios、Fable Studio、VR Playhouse、BigLook 360、RYOT、Visualize Creative Limited、Vgers、WITHIN、Wheelhouse Media、Prosper XR、Spherica、VR Gorilla、Supersphere VR、Axis Images、360 Labs
・地域別グローバル市場分析 2015年-2020年
・VR・360ビデオの北米市場(アメリカ、カナダ、メキシコ)
・VR・360ビデオのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・VR・360ビデオのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・VR・360ビデオの南米市場(ブラジル、アルゼンチン)
・VR・360ビデオの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ドキュメンタリー、映画、TVシリーズ、その他
・用途別分析:シネマ、テレビ局、オンラインメディア、その他
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The VR and 360 Video market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global VR and 360 Video sales will be xx in 2020 from VR and 360 Video million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global VR and 360 Video market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the VR and 360 Video industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on VR and 360 Video and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
VR and 360 Video market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, VR and 360 Video market has been segmented into:
Documentary
The Film
TV Series
Other

By Application, VR and 360 Video has been segmented into:
Cinema
TV Station
Online Media
Other

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global VR and 360 Video market presented in the report. This section sheds light on the sales growth of different regional and country-level VR and 360 Video markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global VR and 360 Video market.

The report offers in-depth assessment of the growth and other aspects of the VR and 360 Video market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and VR and 360 Video Market Share Analysis
VR and 360 Video competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, VR and 360 Video sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the VR and 360 Video sales, revenue and market share for each player covered in this report.

The major players covered in VR and 360 Video are:
Koncept VR
Baobab Studios
Emblematic Group
Light Sail VR
Penrose Studios
Felix & Paul Studios
Fable Studio
VR Playhouse
BigLook 360
RYOT
Visualize Creative Limited
Vgers
WITHIN
Wheelhouse Media
Prosper XR
Spherica
VR Gorilla
Supersphere VR
Axis Images
360 Labs
Among other players domestic and global, VR and 360 Video market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 VR and 360 Video Market Overview
1.1 Product Overview and Scope of VR and 360 Video
1.2 Classification of VR and 360 Video by Type
1.2.1 Global VR and 360 Video Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global VR and 360 Video Revenue Market Share by Type in 2019
1.2.3 Documentary
1.2.4 The Film
1.2.5 TV Series
1.2.6 Other
1.3 Global VR and 360 Video Market by Application
1.3.1 Overview: Global VR and 360 Video Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Cinema
1.3.3 TV Station
1.3.4 Online Media
1.3.5 Other
1.4 Global VR and 360 Video Market by Regions
1.4.1 Global VR and 360 Video Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of VR and 360 Video (2015-2025)
1.4.3 North America (USA, Canada and Mexico) VR and 360 Video Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) VR and 360 Video Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) VR and 360 Video Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) VR and 360 Video Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) VR and 360 Video Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: VR and 360 Video Industry Impact
1.5.1 COVID-19 Potential Implications for the VR and 360 Video
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on VR and 360 Video
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Koncept VR
2.1.1 Koncept VR Details
2.1.2 Koncept VR Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Koncept VR SWOT Analysis
2.1.4 Koncept VR Product and Services
2.1.5 Koncept VR VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.2 Baobab Studios
2.2.1 Baobab Studios Details
2.2.2 Baobab Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Baobab Studios SWOT Analysis
2.2.4 Baobab Studios Product and Services
2.2.5 Baobab Studios VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.3 Emblematic Group
2.3.1 Emblematic Group Details
2.3.2 Emblematic Group Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Emblematic Group SWOT Analysis
2.3.4 Emblematic Group Product and Services
2.3.5 Emblematic Group VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.4 Light Sail VR
2.4.1 Light Sail VR Details
2.4.2 Light Sail VR Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Light Sail VR SWOT Analysis
2.4.4 Light Sail VR Product and Services
2.4.5 Light Sail VR VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.5 Penrose Studios
2.5.1 Penrose Studios Details
2.5.2 Penrose Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Penrose Studios SWOT Analysis
2.5.4 Penrose Studios Product and Services
2.5.5 Penrose Studios VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.6 Felix & Paul Studios
2.6.1 Felix & Paul Studios Details
2.6.2 Felix & Paul Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Felix & Paul Studios Product and Services
2.6.4 Felix & Paul Studios VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.7 Fable Studio
2.7.1 Fable Studio Details
2.7.2 Fable Studio Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Fable Studio Product and Services
2.7.4 Fable Studio VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.8 VR Playhouse
2.8.1 VR Playhouse Details
2.8.2 VR Playhouse Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 VR Playhouse Product and Services
2.8.4 VR Playhouse VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.9 BigLook 360
2.9.1 BigLook 360 Details
2.9.2 BigLook 360 Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 BigLook 360 Product and Services
2.9.4 BigLook 360 VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.10 RYOT
2.10.1 RYOT Details
2.10.2 RYOT Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 RYOT Product and Services
2.10.4 RYOT VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.11 Visualize Creative Limited
2.11.1 Visualize Creative Limited Details
2.11.2 Visualize Creative Limited Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Visualize Creative Limited Product and Services
2.11.4 Visualize Creative Limited VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.12 Vgers
2.12.1 Vgers Details
2.12.2 Vgers Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Vgers Product and Services
2.12.4 Vgers VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.13 WITHIN
2.13.1 WITHIN Details
2.13.2 WITHIN Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 WITHIN Product and Services
2.13.4 WITHIN VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.14 Wheelhouse Media
2.14.1 Wheelhouse Media Details
2.14.2 Wheelhouse Media Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Wheelhouse Media Product and Services
2.14.4 Wheelhouse Media VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.15 Prosper XR
2.15.1 Prosper XR Details
2.15.2 Prosper XR Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Prosper XR Product and Services
2.15.4 Prosper XR VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.16 Spherica
2.16.1 Spherica Details
2.16.2 Spherica Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Spherica Product and Services
2.16.4 Spherica VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.17 VR Gorilla
2.17.1 VR Gorilla Details
2.17.2 VR Gorilla Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 VR Gorilla Product and Services
2.17.4 VR Gorilla VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.18 Supersphere VR
2.18.1 Supersphere VR Details
2.18.2 Supersphere VR Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 Supersphere VR Product and Services
2.18.3 Supersphere VR VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.19 Axis Images
2.19.1 Axis Images Details
2.19.2 Axis Images Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Axis Images Product and Services
2.19.4 Axis Images VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
2.20 360 Labs
2.20.1 360 Labs Details
2.20.2 360 Labs Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 360 Labs Product and Services
2.20.4 360 Labs VR and 360 Video Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global VR and 360 Video Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 VR and 360 Video Players Market Share
3.2.2 Top 10 VR and 360 Video Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global VR and 360 Video Revenue and Market Share by Regions
4.2 North America VR and 360 Video Revenue and Growth Rate (2015-2020)
4.3 Europe VR and 360 Video Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific VR and 360 Video Revenue and Growth Rate (2015-2020)
4.5 South America VR and 360 Video Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa VR and 360 Video Revenue and Growth Rate (2015-2020)
5 North America VR and 360 Video Revenue by Countries
5.1 North America VR and 360 Video Revenue by Countries (2015-2020)
5.2 USA VR and 360 Video Revenue and Growth Rate (2015-2020)
5.3 Canada VR and 360 Video Revenue and Growth Rate (2015-2020)
5.4 Mexico VR and 360 Video Revenue and Growth Rate (2015-2020)
6 Europe VR and 360 Video Revenue by Countries
6.1 Europe VR and 360 Video Revenue by Countries (2015-2020)
6.2 Germany VR and 360 Video Revenue and Growth Rate (2015-2020)
6.3 UK VR and 360 Video Revenue and Growth Rate (2015-2020)
6.4 France VR and 360 Video Revenue and Growth Rate (2015-2020)
6.5 Russia VR and 360 Video Revenue and Growth Rate (2015-2020)
6.6 Italy VR and 360 Video Revenue and Growth Rate (2015-2020)
7 Asia-Pacific VR and 360 Video Revenue by Countries
7.1 Asia-Pacific VR and 360 Video Revenue by Countries (2015-2020)
7.2 China VR and 360 Video Revenue and Growth Rate (2015-2020)
7.3 Japan VR and 360 Video Revenue and Growth Rate (2015-2020)
7.4 Korea VR and 360 Video Revenue and Growth Rate (2015-2020)
7.5 India VR and 360 Video Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia VR and 360 Video Revenue and Growth Rate (2015-2020)
8 South America VR and 360 Video Revenue by Countries
8.1 South America VR and 360 Video Revenue by Countries (2015-2020)
8.2 Brazil VR and 360 Video Revenue and Growth Rate (2015-2020)
8.3 Argentina VR and 360 Video Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue VR and 360 Video by Countries
9.1 Middle East & Africa VR and 360 Video Revenue by Countries (2015-2020)
9.2 Saudi Arabia VR and 360 Video Revenue and Growth Rate (2015-2020)
9.3 UAE VR and 360 Video Revenue and Growth Rate (2015-2020)
9.4 Egypt VR and 360 Video Revenue and Growth Rate (2015-2020)
9.5 South Africa VR and 360 Video Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global VR and 360 Video Revenue and Market Share by Type (2015-2020)
10.2 Global VR and 360 Video Market Forecast by Type (2019-2024)
10.3 Documentary Revenue Growth Rate (2015-2025)
10.4 The Film Revenue Growth Rate (2015-2025)
10.5 TV Series Revenue Growth Rate (2015-2025)
10.6 Other Revenue Growth Rate (2015-2025)
11 Global VR and 360 Video Market Segment by Application
11.1 Global VR and 360 Video Revenue Market Share by Application (2015-2020)
11.2 VR and 360 Video Market Forecast by Application (2019-2024)
11.3 Cinema Revenue Growth (2015-2020)
11.4 TV Station Revenue Growth (2015-2020)
11.5 Online Media Revenue Growth (2015-2020)
11.6 Other Revenue Growth (2015-2020)
12 Global VR and 360 Video Market Size Forecast (2021-2025)
12.1 Global VR and 360 Video Market Size Forecast (2021-2025)
12.2 Global VR and 360 Video Market Forecast by Regions (2021-2025)
12.3 North America VR and 360 Video Revenue Market Forecast (2021-2025)
12.4 Europe VR and 360 Video Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific VR and 360 Video Revenue Market Forecast (2021-2025)
12.6 South America VR and 360 Video Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa VR and 360 Video Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global VR and 360 Video Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of VR and 360 Video by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global VR and 360 Video Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market VR and 360 Video Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global VR and 360 Video Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Koncept VR Corporate Information, Location and Competitors
Table 7. Koncept VR VR and 360 Video Major Business
Table 8. Koncept VR VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 9. Koncept VR SWOT Analysis
Table 10. Koncept VR VR and 360 Video Product and Solutions
Table 11. Koncept VR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Baobab Studios Corporate Information, Location and Competitors
Table 13. Baobab Studios VR and 360 Video Major Business
Table 14. Baobab Studios VR and 360 Video Total Revenue (USD Million) (2018-2019)
Table 15. Baobab Studios SWOT Analysis
Table 16. Baobab Studios VR and 360 Video Product and Solutions
Table 17. Baobab Studios VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. Emblematic Group Corporate Information, Location and Competitors
Table 19. Emblematic Group VR and 360 Video Major Business
Table 20. Emblematic Group VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 21. Emblematic Group SWOT Analysis
Table 22. Emblematic Group VR and 360 Video Product and Solutions
Table 23. Emblematic Group VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Light Sail VR Corporate Information, Location and Competitors
Table 25. Light Sail VR VR and 360 Video Major Business
Table 26. Light Sail VR VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 27. Light Sail VR SWOT Analysis
Table 28. Light Sail VR VR and 360 Video Product and Solutions
Table 29. Light Sail VR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. Penrose Studios Corporate Information, Location and Competitors
Table 31. Penrose Studios VR and 360 Video Major Business
Table 32. Penrose Studios VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 33. Penrose Studios SWOT Analysis
Table 34. Penrose Studios VR and 360 Video Product and Solutions
Table 35. Penrose Studios VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Felix & Paul Studios Corporate Information, Location and Competitors
Table 37. Felix & Paul Studios VR and 360 Video Major Business
Table 38. Felix & Paul Studios VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 39. Felix & Paul Studios SWOT Analysis
Table 40. Felix & Paul Studios VR and 360 Video Product and Solutions
Table 41. Felix & Paul Studios VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Fable Studio Corporate Information, Location and Competitors
Table 43. Fable Studio VR and 360 Video Major Business
Table 44. Fable Studio VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 45. Fable Studio SWOT Analysis
Table 46. Fable Studio VR and 360 Video Product and Solutions
Table 47. Fable Studio VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. VR Playhouse Corporate Information, Location and Competitors
Table 49. VR Playhouse VR and 360 Video Major Business
Table 50. VR Playhouse VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 51. VR Playhouse SWOT Analysis
Table 52. VR Playhouse VR and 360 Video Product and Solutions
Table 53. VR Playhouse VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. BigLook 360 Corporate Information, Location and Competitors
Table 55. BigLook 360 VR and 360 Video Major Business
Table 56. BigLook 360 VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 57. BigLook 360 SWOT Analysis
Table 58. BigLook 360 VR and 360 Video Product and Solutions
Table 59. BigLook 360 VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. RYOT Corporate Information, Location and Competitors
Table 61. RYOT VR and 360 Video Major Business
Table 62. RYOT VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 63. RYOT SWOT Analysis
Table 64. RYOT VR and 360 Video Product and Solutions
Table 65. RYOT VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Visualize Creative Limited Corporate Information, Location and Competitors
Table 67. Visualize Creative Limited VR and 360 Video Major Business
Table 68. Visualize Creative Limited VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 69. Visualize Creative Limited SWOT Analysis
Table 70. Visualize Creative Limited VR and 360 Video Product and Solutions
Table 71. Visualize Creative Limited VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. Vgers Corporate Information, Location and Competitors
Table 73. Vgers VR and 360 Video Major Business
Table 74. Vgers VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 75. Vgers SWOT Analysis
Table 76. Vgers VR and 360 Video Product and Solutions
Table 77. Vgers VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 78. WITHIN Corporate Information, Location and Competitors
Table 79. WITHIN VR and 360 Video Major Business
Table 80. WITHIN VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 81. WITHIN SWOT Analysis
Table 82. WITHIN VR and 360 Video Product and Solutions
Table 83. WITHIN VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 84. Wheelhouse Media Corporate Information, Location and Competitors
Table 85. Wheelhouse Media VR and 360 Video Major Business
Table 86. Wheelhouse Media VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 87. Wheelhouse Media SWOT Analysis
Table 88. Wheelhouse Media VR and 360 Video Product and Solutions
Table 89. Wheelhouse Media VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 90. Prosper XR Corporate Information, Location and Competitors
Table 91. Prosper XR VR and 360 Video Major Business
Table 92. Prosper XR VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 93. Prosper XR SWOT Analysis
Table 94. Prosper XR VR and 360 Video Product and Solutions
Table 95. Prosper XR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 96. Spherica Corporate Information, Location and Competitors
Table 97. Spherica VR and 360 Video Major Business
Table 98. Spherica VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 99. Spherica SWOT Analysis
Table 100. Spherica VR and 360 Video Product and Solutions
Table 101. Spherica VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 102. VR Gorilla Corporate Information, Location and Competitors
Table 103. VR Gorilla VR and 360 Video Major Business
Table 104. VR Gorilla VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 105. VR Gorilla SWOT Analysis
Table 106. VR Gorilla VR and 360 Video Product and Solutions
Table 107. VR Gorilla VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 108. Supersphere VR VR and 360 Video Type and Application
Table 109. Supersphere VR VR and 360 Video Major Business
Table 110. Supersphere VR VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 111. Supersphere VR SWOT Analysis
Table 112. Supersphere VR VR and 360 Video Product and Solutions
Table 113. Supersphere VR VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 114. Axis Images Corporate Information, Location and Competitors
Table 115. Axis Images VR and 360 Video Major Business
Table 116. Axis Images VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 117. Axis Images SWOT Analysis
Table 118. Axis Images VR and 360 Video Product and Solutions
Table 119. Axis Images VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 120. 360 Labs Corporate Information, Location and Competitors
Table 121. 360 Labs VR and 360 Video Major Business
Table 122. 360 Labs VR and 360 Video Total Revenue (USD Million) (2017-2018)
Table 123. 360 Labs SWOT Analysis
Table 124. 360 Labs VR and 360 Video Product and Solutions
Table 125. 360 Labs VR and 360 Video Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 126. Global VR and 360 Video Revenue (Million USD) by Players (2015-2020)
Table 127. Global VR and 360 Video Revenue Share by Players (2015-2020)
Table 128. Global VR and 360 Video Revenue (Million USD) by Regions (2015-2020)
Table 129. Global VR and 360 Video Revenue Market Share by Regions (2015-2020)
Table 130. North America VR and 360 Video Revenue by Countries (2015-2020)
Table 131. North America VR and 360 Video Revenue Market Share by Countries (2015-2020)
Table 132. Europe VR and 360 Video Revenue (Million USD) by Countries (2015-2020)
Table 133. Asia-Pacific VR and 360 Video Revenue (Million USD) by Countries (2015-2020)
Table 134. South America VR and 360 Video Revenue by Countries (2015-2020)
Table 135. South America VR and 360 Video Revenue Market Share by Countries (2015-2020)
Table 136. Middle East and Africa VR and 360 Video Revenue (Million USD) by Countries (2015-2020)
Table 137. Middle East and Africa VR and 360 Video Revenue Market Share by Countries (2015-2020)
Table 138. Global VR and 360 Video Revenue (Million USD) by Type (2015-2020)
Table 139. Global VR and 360 Video Revenue Share by Type (2015-2020)
Table 140. Global VR and 360 Video Revenue Forecast by Type (2021-2025)
Table 141. Global VR and 360 Video Revenue by Application (2015-2020)
Table 142. Global VR and 360 Video Revenue Share by Application (2015-2020)
Table 143. Global VR and 360 Video Revenue Forecast by Application (2021-2025)
Table 144. Global VR and 360 Video Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. VR and 360 Video Picture
Figure 2. Global VR and 360 Video Revenue Market Share by Type in 2019
Figure 3. Documentary Picture
Figure 4. The Film Picture
Figure 5. TV Series Picture
Figure 6. Other Picture
Figure 7. VR and 360 Video Revenue Market Share by Application in 2019
Figure 8. Cinema Picture
Figure 9. TV Station Picture
Figure 10. Online Media Picture
Figure 11. Other Picture
Figure 12. Global VR and 360 Video Revenue (USD Million) and Growth Rate (2015-2025)
Figure 13. North America VR and 360 Video Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Europe VR and 360 Video Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Asia-Pacific VR and 360 Video Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. South America VR and 360 Video Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Middle East and Africa VR and 360 Video Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Global VR and 360 Video Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global VR and 360 Video Revenue Share by Players in 2019
Figure 20. Global Top 5 Players VR and 360 Video Revenue Market Share in 2019
Figure 21. Global Top 10 Players VR and 360 Video Revenue Market Share in 2019
Figure 22. Key Players Market Share Trend
Figure 23. Global VR and 360 Video Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 24. Global VR and 360 Video Revenue Market Share by Regions (2015-2020)
Figure 25. Global VR and 360 Video Revenue Market Share by Regions in 2018
Figure 26. North America VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 27. Europe VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 28. Asia-Pacific VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 29. South America VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 30. Middle East and Africa VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 31. North America VR and 360 Video Revenue Market Share by Countries (2015-2020)
Figure 32. North America VR and 360 Video Revenue Market Share by Countries in 2019
Figure 33. USA VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 34. Canada VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 35. Mexico VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 36. Europe VR and 360 Video Revenue Market Share by Countries (2015-2020)
Figure 37. Europe VR and 360 Video Revenue Market Share by Countries in 2019
Figure 38. Germany VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 39. UK VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 40. France VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 41. Russia VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 42. Italy VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 43. Asia-Pacific VR and 360 Video Revenue Market Share by Countries (2015-2020)
Figure 44. Asia-Pacific VR and 360 Video Revenue Market Share by Countries in 2019
Figure 45. China VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 46. Japan VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 47. Korea VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 48. India VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 49. Southeast Asia VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 50. South America VR and 360 Video Revenue Market Share by Countries (2015-2020)
Figure 51. South America VR and 360 Video Revenue Market Share by Countries in 2019
Figure 52. Brazil VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 53. Argentina VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 54. Middle East and Africa VR and 360 Video Revenue Market Share by Countries (2015-2020)
Figure 55. Middle East and Africa VR and 360 Video Revenue Market Share by Countries in 2019
Figure 56. Saudi Arabia VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 57. UAE VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 58. Egypt VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 59. South Africa VR and 360 Video Revenue and Growth Rate (2015-2020)
Figure 60. Global VR and 360 Video Revenue Share by Type (2015-2020)
Figure 61. Global VR and 360 Video Revenue Share by Type in 2019
Figure 62. Global VR and 360 Video Market Share Forecast by Type (2021-2025)
Figure 63. Global Documentary Revenue Growth Rate (2015-2020)
Figure 64. Global The Film Revenue Growth Rate (2015-2020)
Figure 65. Global TV Series Revenue Growth Rate (2015-2020)
Figure 66. Global Other Revenue Growth Rate (2015-2020)
Figure 67. Global VR and 360 Video Revenue Share by Application (2015-2020)
Figure 68. Global VR and 360 Video Revenue Share by Application in 2019
Figure 69. Global VR and 360 Video Market Share Forecast by Application (2021-2025)
Figure 70. Global Cinema Revenue Growth Rate (2015-2020)
Figure 71. Global TV Station Revenue Growth Rate (2015-2020)
Figure 72. Global Online Media Revenue Growth Rate (2015-2020)
Figure 73. Global Other Revenue Growth Rate (2015-2020)
Figure 74. Global VR and 360 Video Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 75. Global VR and 360 Video Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 76. Global VR and 360 Video Revenue Market Share Forecast by Regions (2021-2025)
Figure 77. North America VR and 360 Video Revenue Market Forecast (2021-2025)
Figure 78. Europe VR and 360 Video Revenue Market Forecast (2021-2025)
Figure 79. Asia-Pacific VR and 360 Video Revenue Market Forecast (2021-2025)
Figure 80. South America VR and 360 Video Revenue Market Forecast (2021-2025)
Figure 81. Middle East and Africa VR and 360 Video Revenue Market Forecast (2021-2025)
Figure 82. Sales Channel: Direct Channel vs Indirect Channel