▶ 調査レポート

マルチプレイヤーオンラインバトルアリーナ(MOBA)の世界市場2020年:企業別、地域別、種類・用途別

• 英文タイトル:Global Multiplayer Online Battle Arena (MOBA) Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。マルチプレイヤーオンラインバトルアリーナ(MOBA)の世界市場2020年:企業別、地域別、種類・用途別 / Global Multiplayer Online Battle Arena (MOBA) Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / D0GIR-00095資料のイメージです。• レポートコード:D0GIR-00095
• 出版社/出版日:GlobalInfoResearch / 2020年9月18日
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レポート概要
本調査レポートでは、マルチプレイヤーオンラインバトルアリーナ(MOBA)の世界市場を広く調査・分析し、今後の市場展望をまとめております。マルチプレイヤーオンラインバトルアリーナ(MOBA)の種類別市場規模(PC、コンソール、モバイル)、用途別市場規模(エンターテインメント、eスポーツ大会)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Blizzard Entertainment、Epic Games、WeMade Entertainment、Electronic Arts、Ronimo Games、Netease、Ubisoft、Tecent、Creative Assembly Sofia、Netmarble、Stillfront Group (Kixeye)
・地域別グローバル市場分析 2015年-2020年
・マルチプレイヤーオンラインバトルアリーナ(MOBA)の北米市場(アメリカ、カナダ、メキシコ)
・マルチプレイヤーオンラインバトルアリーナ(MOBA)のヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・マルチプレイヤーオンラインバトルアリーナ(MOBA)のアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・マルチプレイヤーオンラインバトルアリーナ(MOBA)の南米市場(ブラジル、アルゼンチン)
・マルチプレイヤーオンラインバトルアリーナ(MOBA)の中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:PC、コンソール、モバイル
・用途別分析:エンターテインメント、eスポーツ大会
・地域別市場規模予測 2021年-2025年
・調査の結果・結論

Market Overview
The Multiplayer Online Battle Arena (MOBA) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Multiplayer Online Battle Arena (MOBA) sales will be xx in 2020 from Multiplayer Online Battle Arena (MOBA) million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Multiplayer Online Battle Arena (MOBA) market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Multiplayer Online Battle Arena (MOBA) industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Multiplayer Online Battle Arena (MOBA) and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market segmentation
Multiplayer Online Battle Arena (MOBA) market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Multiplayer Online Battle Arena (MOBA) market has been segmented into:
PC
Console
Mobile

By Application, Multiplayer Online Battle Arena (MOBA) has been segmented into:
Entertainment
E-Sports Competition

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Multiplayer Online Battle Arena (MOBA) market presented in the report. This section sheds light on the sales growth of different regional and country-level Multiplayer Online Battle Arena (MOBA) markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Multiplayer Online Battle Arena (MOBA) market.

The report offers in-depth assessment of the growth and other aspects of the Multiplayer Online Battle Arena (MOBA) market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Multiplayer Online Battle Arena (MOBA) Market Share Analysis
Multiplayer Online Battle Arena (MOBA) competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Multiplayer Online Battle Arena (MOBA) sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Multiplayer Online Battle Arena (MOBA) sales, revenue and market share for each player covered in this report.

The major players covered in Multiplayer Online Battle Arena (MOBA) are:
Blizzard Entertainment
Epic Games
WeMade Entertainment
Electronic Arts
Ronimo Games
Netease
Ubisoft
Tecent
Creative Assembly Sofia
Netmarble
Stillfront Group (Kixeye)
Among other players domestic and global, Multiplayer Online Battle Arena (MOBA) market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

レポート目次

1 Multiplayer Online Battle Arena (MOBA) Market Overview
1.1 Product Overview and Scope of Multiplayer Online Battle Arena (MOBA)
1.2 Classification of Multiplayer Online Battle Arena (MOBA) by Type
1.2.1 Global Multiplayer Online Battle Arena (MOBA) Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Type in 2019
1.2.3 PC
1.2.4 Console
1.2.5 Mobile
1.3 Global Multiplayer Online Battle Arena (MOBA) Market by Application
1.3.1 Overview: Global Multiplayer Online Battle Arena (MOBA) Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Entertainment
1.3.3 E-Sports Competition
1.4 Global Multiplayer Online Battle Arena (MOBA) Market by Regions
1.4.1 Global Multiplayer Online Battle Arena (MOBA) Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Multiplayer Online Battle Arena (MOBA) (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Multiplayer Online Battle Arena (MOBA) Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Multiplayer Online Battle Arena (MOBA) Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Multiplayer Online Battle Arena (MOBA) Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Multiplayer Online Battle Arena (MOBA) Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Multiplayer Online Battle Arena (MOBA) Status and Prospect (2015-2025)
1.5 COVID-19 Outbreak: Multiplayer Online Battle Arena (MOBA) Industry Impact
1.5.1 COVID-19 Potential Implications for the Multiplayer Online Battle Arena (MOBA)
1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Multiplayer Online Battle Arena (MOBA)
1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
1.5.2 Opportunity Analysis in Covid-19 Crisis
1.5.3 Market Risk and Restraints
1.5.4 Market Driving Force
2 Company Profiles
2.1 Blizzard Entertainment
2.1.1 Blizzard Entertainment Details
2.1.2 Blizzard Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Blizzard Entertainment SWOT Analysis
2.1.4 Blizzard Entertainment Product and Services
2.1.5 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.2 Epic Games
2.2.1 Epic Games Details
2.2.2 Epic Games Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Epic Games SWOT Analysis
2.2.4 Epic Games Product and Services
2.2.5 Epic Games Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.3 WeMade Entertainment
2.3.1 WeMade Entertainment Details
2.3.2 WeMade Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 WeMade Entertainment SWOT Analysis
2.3.4 WeMade Entertainment Product and Services
2.3.5 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.4 Electronic Arts
2.4.1 Electronic Arts Details
2.4.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Electronic Arts SWOT Analysis
2.4.4 Electronic Arts Product and Services
2.4.5 Electronic Arts Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.5 Ronimo Games
2.5.1 Ronimo Games Details
2.5.2 Ronimo Games Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Ronimo Games SWOT Analysis
2.5.4 Ronimo Games Product and Services
2.5.5 Ronimo Games Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.6 Netease
2.6.1 Netease Details
2.6.2 Netease Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Netease SWOT Analysis
2.6.4 Netease Product and Services
2.6.5 Netease Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.7 Ubisoft
2.7.1 Ubisoft Details
2.7.2 Ubisoft Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Ubisoft SWOT Analysis
2.7.4 Ubisoft Product and Services
2.7.5 Ubisoft Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.8 Tecent
2.8.1 Tecent Details
2.8.2 Tecent Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Tecent SWOT Analysis
2.8.4 Tecent Product and Services
2.8.5 Tecent Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.9 Creative Assembly Sofia
2.9.1 Creative Assembly Sofia Details
2.9.2 Creative Assembly Sofia Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Creative Assembly Sofia SWOT Analysis
2.9.4 Creative Assembly Sofia Product and Services
2.9.5 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.10 Netmarble
2.10.1 Netmarble Details
2.10.2 Netmarble Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Netmarble SWOT Analysis
2.10.4 Netmarble Product and Services
2.10.5 Netmarble Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
2.11 Stillfront Group (Kixeye)
2.11.1 Stillfront Group (Kixeye) Details
2.11.2 Stillfront Group (Kixeye) Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Stillfront Group (Kixeye) SWOT Analysis
2.11.4 Stillfront Group (Kixeye) Product and Services
2.11.5 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Multiplayer Online Battle Arena (MOBA) Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Multiplayer Online Battle Arena (MOBA) Players Market Share
3.2.2 Top 10 Multiplayer Online Battle Arena (MOBA) Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Multiplayer Online Battle Arena (MOBA) Revenue and Market Share by Regions
4.2 North America Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
4.3 Europe Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
4.5 South America Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
5 North America Multiplayer Online Battle Arena (MOBA) Revenue by Countries
5.1 North America Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
5.2 USA Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
5.3 Canada Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
5.4 Mexico Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
6 Europe Multiplayer Online Battle Arena (MOBA) Revenue by Countries
6.1 Europe Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
6.2 Germany Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
6.3 UK Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
6.4 France Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
6.5 Russia Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
6.6 Italy Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue by Countries
7.1 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
7.2 China Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
7.3 Japan Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
7.4 Korea Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
7.5 India Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
8 South America Multiplayer Online Battle Arena (MOBA) Revenue by Countries
8.1 South America Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
8.2 Brazil Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
8.3 Argentina Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Multiplayer Online Battle Arena (MOBA) by Countries
9.1 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
9.2 Saudi Arabia Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
9.3 UAE Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
9.4 Egypt Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
9.5 South Africa Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Multiplayer Online Battle Arena (MOBA) Revenue and Market Share by Type (2015-2020)
10.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Type (2019-2024)
10.3 PC Revenue Growth Rate (2015-2025)
10.4 Console Revenue Growth Rate (2015-2025)
10.5 Mobile Revenue Growth Rate (2015-2025)
11 Global Multiplayer Online Battle Arena (MOBA) Market Segment by Application
11.1 Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Application (2015-2020)
11.2 Multiplayer Online Battle Arena (MOBA) Market Forecast by Application (2019-2024)
11.3 Entertainment Revenue Growth (2015-2020)
11.4 E-Sports Competition Revenue Growth (2015-2020)
12 Global Multiplayer Online Battle Arena (MOBA) Market Size Forecast (2021-2025)
12.1 Global Multiplayer Online Battle Arena (MOBA) Market Size Forecast (2021-2025)
12.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Regions (2021-2025)
12.3 North America Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
12.4 Europe Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
12.6 South America Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables
Table 1. Global Multiplayer Online Battle Arena (MOBA) Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Multiplayer Online Battle Arena (MOBA) by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Multiplayer Online Battle Arena (MOBA) Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Global Multiplayer Online Battle Arena (MOBA) Market Size and Growth Estimation in Various Scenarios in 2020
Table 6. Blizzard Entertainment Corporate Information, Location and Competitors
Table 7. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Major Business
Table 8. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 9. Blizzard Entertainment SWOT Analysis
Table 10. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 11. Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 12. Epic Games Corporate Information, Location and Competitors
Table 13. Epic Games Multiplayer Online Battle Arena (MOBA) Major Business
Table 14. Epic Games Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2018-2019)
Table 15. Epic Games SWOT Analysis
Table 16. Epic Games Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 17. Epic Games Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 18. WeMade Entertainment Corporate Information, Location and Competitors
Table 19. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Major Business
Table 20. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 21. WeMade Entertainment SWOT Analysis
Table 22. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 23. WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 24. Electronic Arts Corporate Information, Location and Competitors
Table 25. Electronic Arts Multiplayer Online Battle Arena (MOBA) Major Business
Table 26. Electronic Arts Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 27. Electronic Arts SWOT Analysis
Table 28. Electronic Arts Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 29. Electronic Arts Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 30. Ronimo Games Corporate Information, Location and Competitors
Table 31. Ronimo Games Multiplayer Online Battle Arena (MOBA) Major Business
Table 32. Ronimo Games Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 33. Ronimo Games SWOT Analysis
Table 34. Ronimo Games Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 35. Ronimo Games Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 36. Netease Corporate Information, Location and Competitors
Table 37. Netease Multiplayer Online Battle Arena (MOBA) Major Business
Table 38. Netease Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 39. Netease SWOT Analysis
Table 40. Netease Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 41. Netease Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 42. Ubisoft Corporate Information, Location and Competitors
Table 43. Ubisoft Multiplayer Online Battle Arena (MOBA) Major Business
Table 44. Ubisoft Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 45. Ubisoft SWOT Analysis
Table 46. Ubisoft Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 47. Ubisoft Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 48. Tecent Corporate Information, Location and Competitors
Table 49. Tecent Multiplayer Online Battle Arena (MOBA) Major Business
Table 50. Tecent Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 51. Tecent SWOT Analysis
Table 52. Tecent Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 53. Tecent Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 54. Creative Assembly Sofia Corporate Information, Location and Competitors
Table 55. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Major Business
Table 56. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 57. Creative Assembly Sofia SWOT Analysis
Table 58. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 59. Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 60. Netmarble Corporate Information, Location and Competitors
Table 61. Netmarble Multiplayer Online Battle Arena (MOBA) Major Business
Table 62. Netmarble Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 63. Netmarble SWOT Analysis
Table 64. Netmarble Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 65. Netmarble Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 66. Stillfront Group (Kixeye) Corporate Information, Location and Competitors
Table 67. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Major Business
Table 68. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Total Revenue (USD Million) (2017-2018)
Table 69. Stillfront Group (Kixeye) SWOT Analysis
Table 70. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Product and Solutions
Table 71. Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 72. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Players (2015-2020)
Table 73. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Players (2015-2020)
Table 74. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Regions (2015-2020)
Table 75. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Regions (2015-2020)
Table 76. North America Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
Table 77. North America Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Table 78. Europe Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Countries (2015-2020)
Table 79. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Countries (2015-2020)
Table 80. South America Multiplayer Online Battle Arena (MOBA) Revenue by Countries (2015-2020)
Table 81. South America Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Table 82. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Countries (2015-2020)
Table 83. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Table 84. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) by Type (2015-2020)
Table 85. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Type (2015-2020)
Table 86. Global Multiplayer Online Battle Arena (MOBA) Revenue Forecast by Type (2021-2025)
Table 87. Global Multiplayer Online Battle Arena (MOBA) Revenue by Application (2015-2020)
Table 88. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Application (2015-2020)
Table 89. Global Multiplayer Online Battle Arena (MOBA) Revenue Forecast by Application (2021-2025)
Table 90. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Multiplayer Online Battle Arena (MOBA) Picture
Figure 2. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Type in 2019
Figure 3. PC Picture
Figure 4. Console Picture
Figure 5. Mobile Picture
Figure 6. Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Application in 2019
Figure 7. Entertainment Picture
Figure 8. E-Sports Competition Picture
Figure 9. Global Multiplayer Online Battle Arena (MOBA) Revenue (USD Million) and Growth Rate (2015-2025)
Figure 10. North America Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Europe Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. South America Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Players in 2019
Figure 17. Global Top 5 Players Multiplayer Online Battle Arena (MOBA) Revenue Market Share in 2019
Figure 18. Global Top 10 Players Multiplayer Online Battle Arena (MOBA) Revenue Market Share in 2019
Figure 19. Key Players Market Share Trend
Figure 20. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 21. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Regions (2015-2020)
Figure 22. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Regions in 2018
Figure 23. North America Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 24. Europe Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 25. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 26. South America Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 27. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 28. North America Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Figure 29. North America Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries in 2019
Figure 30. USA Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 31. Canada Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 32. Mexico Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 33. Europe Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Figure 34. Europe Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries in 2019
Figure 35. Germany Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 36. UK Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 37. France Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 38. Russia Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 39. Italy Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 40. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Figure 41. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries in 2019
Figure 42. China Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 43. Japan Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 44. Korea Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 45. India Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 46. Southeast Asia Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 47. South America Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Figure 48. South America Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries in 2019
Figure 49. Brazil Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 50. Argentina Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 51. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries (2015-2020)
Figure 52. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Countries in 2019
Figure 53. Saudi Arabia Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 54. UAE Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 55. Egypt Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 56. South Africa Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Figure 57. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Type (2015-2020)
Figure 58. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Type in 2019
Figure 59. Global Multiplayer Online Battle Arena (MOBA) Market Share Forecast by Type (2021-2025)
Figure 60. Global PC Revenue Growth Rate (2015-2020)
Figure 61. Global Console Revenue Growth Rate (2015-2020)
Figure 62. Global Mobile Revenue Growth Rate (2015-2020)
Figure 63. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Application (2015-2020)
Figure 64. Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Application in 2019
Figure 65. Global Multiplayer Online Battle Arena (MOBA) Market Share Forecast by Application (2021-2025)
Figure 66. Global Entertainment Revenue Growth Rate (2015-2020)
Figure 67. Global E-Sports Competition Revenue Growth Rate (2015-2020)
Figure 68. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 69. Global Multiplayer Online Battle Arena (MOBA) Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 70. Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share Forecast by Regions (2021-2025)
Figure 71. North America Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
Figure 72. Europe Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
Figure 73. Asia-Pacific Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
Figure 74. South America Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
Figure 75. Middle East and Africa Multiplayer Online Battle Arena (MOBA) Revenue Market Forecast (2021-2025)
Figure 76. Sales Channel: Direct Channel vs Indirect Channel