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レポート概要
本調査レポートでは、ソーシャルゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。ソーシャルゲームの種類別市場規模(ボイスソーシャルゲーミング、ビデオソーシャルゲーミング)、用途別市場規模(男性、女性)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。 ・市場概要 ・企業情報(販売量、市場シェア、製品概要、SWOT分析):Activision Blizzard、Etermax、Supercell、Electronic Arts、Zynga、King Digital Entertainment、Tencent、Wooga、Behaviour Interactive、Peak Games、DeNA Co., Ltd、TinyCo、Aeria Games GmbH、Gameloft、CrowdStar ・地域別グローバル市場分析 2015年-2020年 ・ソーシャルゲームの北米市場(アメリカ、カナダ、メキシコ) ・ソーシャルゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア) ・ソーシャルゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア) ・ソーシャルゲームの南米市場(ブラジル、アルゼンチン) ・ソーシャルゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ) ・種類別分析:ボイスソーシャルゲーミング、ビデオソーシャルゲーミング ・用途別分析:男性、女性 ・地域別市場規模予測 2021年-2025年 ・調査の結果・結論 |
Market Overview
The global Social Gaming market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 11.6% in the forecast period of 2020 to 2025 and will expected to reach USD 20080 million by 2025, from USD 12930 million in 2019.
The Social Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
Social Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
By Type, Social Gaming market has been segmented into:
Voice Social Gaming
Video Social Gaming
By Application, Social Gaming has been segmented into:
Male
Female
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Social Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level Social Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Social Gaming market.
The report offers in-depth assessment of the growth and other aspects of the Social Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Competitive Landscape and Social Gaming Market Share Analysis
Social Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Social Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Social Gaming sales, revenue and market share for each player covered in this report.
The major players covered in Social Gaming are:
Activision Blizzard
Etermax
Supercell
Electronic Arts
Zynga
King Digital Entertainment
Tencent
Wooga
Behaviour Interactive
Peak Games
DeNA Co., Ltd
TinyCo
Aeria Games GmbH
Gameloft
CrowdStar
Table of Contents
1 Social Gaming Market Overview
1.1 Product Overview and Scope of Social Gaming
1.2 Classification of Social Gaming by Type
1.2.1 Global Social Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Social Gaming Revenue Market Share by Type in 2019
1.2.3 Voice Social Gaming
1.2.4 Video Social Gaming
1.3 Global Social Gaming Market by Application
1.3.1 Overview: Global Social Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Male
1.3.3 Female
1.4 Global Social Gaming Market by Regions
1.4.1 Global Social Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Social Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Social Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Social Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Social Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Social Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Social Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Activision Blizzard
2.1.1 Activision Blizzard Details
2.1.2 Activision Blizzard Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Activision Blizzard SWOT Analysis
2.1.4 Activision Blizzard Product and Services
2.1.5 Activision Blizzard Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 Etermax
2.2.1 Etermax Details
2.2.2 Etermax Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Etermax SWOT Analysis
2.2.4 Etermax Product and Services
2.2.5 Etermax Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Supercell
2.3.1 Supercell Details
2.3.2 Supercell Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Supercell SWOT Analysis
2.3.4 Supercell Product and Services
2.3.5 Supercell Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Electronic Arts
2.4.1 Electronic Arts Details
2.4.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Electronic Arts SWOT Analysis
2.4.4 Electronic Arts Product and Services
2.4.5 Electronic Arts Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Zynga
2.5.1 Zynga Details
2.5.2 Zynga Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Zynga SWOT Analysis
2.5.4 Zynga Product and Services
2.5.5 Zynga Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 King Digital Entertainment
2.6.1 King Digital Entertainment Details
2.6.2 King Digital Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 King Digital Entertainment SWOT Analysis
2.6.4 King Digital Entertainment Product and Services
2.6.5 King Digital Entertainment Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Tencent
2.7.1 Tencent Details
2.7.2 Tencent Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Tencent SWOT Analysis
2.7.4 Tencent Product and Services
2.7.5 Tencent Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Wooga
2.8.1 Wooga Details
2.8.2 Wooga Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Wooga SWOT Analysis
2.8.4 Wooga Product and Services
2.8.5 Wooga Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 Behaviour Interactive
2.9.1 Behaviour Interactive Details
2.9.2 Behaviour Interactive Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Behaviour Interactive SWOT Analysis
2.9.4 Behaviour Interactive Product and Services
2.9.5 Behaviour Interactive Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.10 Peak Games
2.10.1 Peak Games Details
2.10.2 Peak Games Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Peak Games SWOT Analysis
2.10.4 Peak Games Product and Services
2.10.5 Peak Games Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.11 DeNA Co., Ltd
2.11.1 DeNA Co., Ltd Details
2.11.2 DeNA Co., Ltd Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 DeNA Co., Ltd SWOT Analysis
2.11.4 DeNA Co., Ltd Product and Services
2.11.5 DeNA Co., Ltd Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.12 TinyCo
2.12.1 TinyCo Details
2.12.2 TinyCo Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 TinyCo SWOT Analysis
2.12.4 TinyCo Product and Services
2.12.5 TinyCo Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.13 Aeria Games GmbH
2.13.1 Aeria Games GmbH Details
2.13.2 Aeria Games GmbH Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Aeria Games GmbH SWOT Analysis
2.13.4 Aeria Games GmbH Product and Services
2.13.5 Aeria Games GmbH Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.14 Gameloft
2.14.1 Gameloft Details
2.14.2 Gameloft Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Gameloft SWOT Analysis
2.14.4 Gameloft Product and Services
2.14.5 Gameloft Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.15 CrowdStar
2.15.1 CrowdStar Details
2.15.2 CrowdStar Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 CrowdStar SWOT Analysis
2.15.4 CrowdStar Product and Services
2.15.5 CrowdStar Social Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Social Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Social Gaming Players Market Share
3.2.2 Top 10 Social Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Social Gaming Revenue and Market Share by Regions
4.2 North America Social Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe Social Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Social Gaming Revenue and Growth Rate (2015-2020)
4.5 South America Social Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Social Gaming Revenue and Growth Rate (2015-2020)
5 North America Social Gaming Revenue by Countries
5.1 North America Social Gaming Revenue by Countries (2015-2020)
5.2 USA Social Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada Social Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico Social Gaming Revenue and Growth Rate (2015-2020)
6 Europe Social Gaming Revenue by Countries
6.1 Europe Social Gaming Revenue by Countries (2015-2020)
6.2 Germany Social Gaming Revenue and Growth Rate (2015-2020)
6.3 UK Social Gaming Revenue and Growth Rate (2015-2020)
6.4 France Social Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia Social Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy Social Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Social Gaming Revenue by Countries
7.1 Asia-Pacific Social Gaming Revenue by Countries (2015-2020)
7.2 China Social Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan Social Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea Social Gaming Revenue and Growth Rate (2015-2020)
7.5 India Social Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Social Gaming Revenue and Growth Rate (2015-2020)
8 South America Social Gaming Revenue by Countries
8.1 South America Social Gaming Revenue by Countries (2015-2020)
8.2 Brazil Social Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina Social Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Social Gaming by Countries
9.1 Middle East & Africa Social Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia Social Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE Social Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt Social Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa Social Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Social Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global Social Gaming Market Forecast by Type (2019-2024)
10.3 Voice Social Gaming Revenue Growth Rate (2015-2025)
10.4 Video Social Gaming Revenue Growth Rate (2015-2025)
11 Global Social Gaming Market Segment by Application
11.1 Global Social Gaming Revenue Market Share by Application (2015-2020)
11.2 Social Gaming Market Forecast by Application (2019-2024)
11.3 Male Revenue Growth (2015-2020)
11.4 Female Revenue Growth (2015-2020)
12 Global Social Gaming Market Size Forecast (2021-2025)
12.1 Global Social Gaming Market Size Forecast (2021-2025)
12.2 Global Social Gaming Market Forecast by Regions (2021-2025)
12.3 North America Social Gaming Revenue Market Forecast (2021-2025)
12.4 Europe Social Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Social Gaming Revenue Market Forecast (2021-2025)
12.6 South America Social Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Social Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US
Table 1. Global Social Gaming Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Social Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Social Gaming Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Social Gaming Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Activision Blizzard Corporate Information, Location and Competitors
Table 6. Activision Blizzard Social Gaming Major Business
Table 7. Activision Blizzard Social Gaming Total Revenue (USD Million) (2017-2018)
Table 8. Activision Blizzard SWOT Analysis
Table 9. Activision Blizzard Social Gaming Product and Solutions
Table 10. Activision Blizzard Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Etermax Corporate Information, Location and Competitors
Table 12. Etermax Social Gaming Major Business
Table 13. Etermax Social Gaming Total Revenue (USD Million) (2018-2019)
Table 14. Etermax SWOT Analysis
Table 15. Etermax Social Gaming Product and Solutions
Table 16. Etermax Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Supercell Corporate Information, Location and Competitors
Table 18. Supercell Social Gaming Major Business
Table 19. Supercell Social Gaming Total Revenue (USD Million) (2017-2018)
Table 20. Supercell SWOT Analysis
Table 21. Supercell Social Gaming Product and Solutions
Table 22. Supercell Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Electronic Arts Corporate Information, Location and Competitors
Table 24. Electronic Arts Social Gaming Major Business
Table 25. Electronic Arts Social Gaming Total Revenue (USD Million) (2017-2018)
Table 26. Electronic Arts SWOT Analysis
Table 27. Electronic Arts Social Gaming Product and Solutions
Table 28. Electronic Arts Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Zynga Corporate Information, Location and Competitors
Table 30. Zynga Social Gaming Major Business
Table 31. Zynga Social Gaming Total Revenue (USD Million) (2017-2018)
Table 32. Zynga SWOT Analysis
Table 33. Zynga Social Gaming Product and Solutions
Table 34. Zynga Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. King Digital Entertainment Corporate Information, Location and Competitors
Table 36. King Digital Entertainment Social Gaming Major Business
Table 37. King Digital Entertainment Social Gaming Total Revenue (USD Million) (2017-2018)
Table 38. King Digital Entertainment SWOT Analysis
Table 39. King Digital Entertainment Social Gaming Product and Solutions
Table 40. King Digital Entertainment Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Tencent Corporate Information, Location and Competitors
Table 42. Tencent Social Gaming Major Business
Table 43. Tencent Social Gaming Total Revenue (USD Million) (2017-2018)
Table 44. Tencent SWOT Analysis
Table 45. Tencent Social Gaming Product and Solutions
Table 46. Tencent Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Wooga Corporate Information, Location and Competitors
Table 48. Wooga Social Gaming Major Business
Table 49. Wooga Social Gaming Total Revenue (USD Million) (2017-2018)
Table 50. Wooga SWOT Analysis
Table 51. Wooga Social Gaming Product and Solutions
Table 52. Wooga Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Behaviour Interactive Corporate Information, Location and Competitors
Table 54. Behaviour Interactive Social Gaming Major Business
Table 55. Behaviour Interactive Social Gaming Total Revenue (USD Million) (2017-2018)
Table 56. Behaviour Interactive SWOT Analysis
Table 57. Behaviour Interactive Social Gaming Product and Solutions
Table 58. Behaviour Interactive Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Peak Games Corporate Information, Location and Competitors
Table 60. Peak Games Social Gaming Major Business
Table 61. Peak Games Social Gaming Total Revenue (USD Million) (2017-2018)
Table 62. Peak Games SWOT Analysis
Table 63. Peak Games Social Gaming Product and Solutions
Table 64. Peak Games Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. DeNA Co., Ltd Corporate Information, Location and Competitors
Table 66. DeNA Co., Ltd Social Gaming Major Business
Table 67. DeNA Co., Ltd Social Gaming Total Revenue (USD Million) (2017-2018)
Table 68. DeNA Co., Ltd SWOT Analysis
Table 69. DeNA Co., Ltd Social Gaming Product and Solutions
Table 70. DeNA Co., Ltd Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 71. TinyCo Corporate Information, Location and Competitors
Table 72. TinyCo Social Gaming Major Business
Table 73. TinyCo Social Gaming Total Revenue (USD Million) (2017-2018)
Table 74. TinyCo SWOT Analysis
Table 75. TinyCo Social Gaming Product and Solutions
Table 76. TinyCo Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 77. Aeria Games GmbH Corporate Information, Location and Competitors
Table 78. Aeria Games GmbH Social Gaming Major Business
Table 79. Aeria Games GmbH Social Gaming Total Revenue (USD Million) (2017-2018)
Table 80. Aeria Games GmbH SWOT Analysis
Table 81. Aeria Games GmbH Social Gaming Product and Solutions
Table 82. Aeria Games GmbH Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 83. Gameloft Corporate Information, Location and Competitors
Table 84. Gameloft Social Gaming Major Business
Table 85. Gameloft Social Gaming Total Revenue (USD Million) (2017-2018)
Table 86. Gameloft SWOT Analysis
Table 87. Gameloft Social Gaming Product and Solutions
Table 88. Gameloft Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 89. CrowdStar Corporate Information, Location and Competitors
Table 90. CrowdStar Social Gaming Major Business
Table 91. CrowdStar Social Gaming Total Revenue (USD Million) (2017-2018)
Table 92. CrowdStar SWOT Analysis
Table 93. CrowdStar Social Gaming Product and Solutions
Table 94. CrowdStar Social Gaming Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 95. Global Social Gaming Revenue (Million USD) by Players (2015-2020)
Table 96. Global Social Gaming Revenue Share by Players (2015-2020)
Table 97. Global Social Gaming Revenue (Million USD) by Regions (2015-2020)
Table 98. Global Social Gaming Revenue Market Share by Regions (2015-2020)
Table 99. North America Social Gaming Revenue by Countries (2015-2020)
Table 100. North America Social Gaming Revenue Market Share by Countries (2015-2020)
Table 101. Europe Social Gaming Revenue (Million USD) by Countries (2015-2020)
Table 102. Asia-Pacific Social Gaming Revenue (Million USD) by Countries (2015-2020)
Table 103. South America Social Gaming Revenue by Countries (2015-2020)
Table 104. South America Social Gaming Revenue Market Share by Countries (2015-2020)
Table 105. Middle East and Africa Social Gaming Revenue (Million USD) by Countries (2015-2020)
Table 106. Middle East and Africa Social Gaming Revenue Market Share by Countries (2015-2020)
Table 107. Global Social Gaming Revenue (Million USD) by Type (2015-2020)
Table 108. Global Social Gaming Revenue Share by Type (2015-2020)
Table 109. Global Social Gaming Revenue Forecast by Type (2021-2025)
Table 110. Global Social Gaming Revenue by Application (2015-2020)
Table 111. Global Social Gaming Revenue Share by Application (2015-2020)
Table 112. Global Social Gaming Revenue Forecast by Application (2021-2025)
Table 113. Global Social Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Social Gaming Picture
Figure 2. Global Social Gaming Revenue Market Share by Type in 2019
Figure 3. Voice Social Gaming Picture
Figure 4. Video Social Gaming Picture
Figure 5. Social Gaming Revenue Market Share by Application in 2019
Figure 6. Male Picture
Figure 7. Female Picture
Figure 8. Global Social Gaming Revenue (USD Million) and Growth Rate (2015-2025)
Figure 9. North America Social Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 10. Europe Social Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Asia-Pacific Social Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. South America Social Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Middle East and Africa Social Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Global Social Gaming Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global Social Gaming Revenue Share by Players in 2019
Figure 16. Global Top 5 Players Social Gaming Revenue Market Share in 2019
Figure 17. Global Top 10 Players Social Gaming Revenue Market Share in 2019
Figure 18. Key Players Market Share Trend
Figure 19. Global Social Gaming Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 20. Global Social Gaming Revenue Market Share by Regions (2015-2020)
Figure 21. Global Social Gaming Revenue Market Share by Regions in 2018
Figure 22. North America Social Gaming Revenue and Growth Rate (2015-2020)
Figure 23. Europe Social Gaming Revenue and Growth Rate (2015-2020)
Figure 24. Asia-Pacific Social Gaming Revenue and Growth Rate (2015-2020)
Figure 25. South America Social Gaming Revenue and Growth Rate (2015-2020)
Figure 26. Middle East and Africa Social Gaming Revenue and Growth Rate (2015-2020)
Figure 27. North America Social Gaming Revenue Market Share by Countries (2015-2020)
Figure 28. North America Social Gaming Revenue Market Share by Countries in 2019
Figure 29. USA Social Gaming Revenue and Growth Rate (2015-2020)
Figure 30. Canada Social Gaming Revenue and Growth Rate (2015-2020)
Figure 31. Mexico Social Gaming Revenue and Growth Rate (2015-2020)
Figure 32. Europe Social Gaming Revenue Market Share by Countries (2015-2020)
Figure 33. Europe Social Gaming Revenue Market Share by Countries in 2019
Figure 34. Germany Social Gaming Revenue and Growth Rate (2015-2020)
Figure 35. UK Social Gaming Revenue and Growth Rate (2015-2020)
Figure 36. France Social Gaming Revenue and Growth Rate (2015-2020)
Figure 37. Russia Social Gaming Revenue and Growth Rate (2015-2020)
Figure 38. Italy Social Gaming Revenue and Growth Rate (2015-2020)
Figure 39. Asia-Pacific Social Gaming Revenue Market Share by Countries (2015-2020)
Figure 40. Asia-Pacific Social Gaming Revenue Market Share by Countries in 2019
Figure 41. China Social Gaming Revenue and Growth Rate (2015-2020)
Figure 42. Japan Social Gaming Revenue and Growth Rate (2015-2020)
Figure 43. Korea Social Gaming Revenue and Growth Rate (2015-2020)
Figure 44. India Social Gaming Revenue and Growth Rate (2015-2020)
Figure 45. Southeast Asia Social Gaming Revenue and Growth Rate (2015-2020)
Figure 46. South America Social Gaming Revenue Market Share by Countries (2015-2020)
Figure 47. South America Social Gaming Revenue Market Share by Countries in 2019
Figure 48. Brazil Social Gaming Revenue and Growth Rate (2015-2020)
Figure 49. Argentina Social Gaming Revenue and Growth Rate (2015-2020)
Figure 50. Middle East and Africa Social Gaming Revenue Market Share by Countries (2015-2020)
Figure 51. Middle East and Africa Social Gaming Revenue Market Share by Countries in 2019
Figure 52. Saudi Arabia Social Gaming Revenue and Growth Rate (2015-2020)
Figure 53. UAE Social Gaming Revenue and Growth Rate (2015-2020)
Figure 54. Egypt Social Gaming Revenue and Growth Rate (2015-2020)
Figure 55. South Africa Social Gaming Revenue and Growth Rate (2015-2020)
Figure 56. Global Social Gaming Revenue Share by Type (2015-2020)
Figure 57. Global Social Gaming Revenue Share by Type in 2019
Figure 58. Global Social Gaming Market Share Forecast by Type (2021-2025)
Figure 59. Global Voice Social Gaming Revenue Growth Rate (2015-2020)
Figure 60. Global Video Social Gaming Revenue Growth Rate (2015-2020)
Figure 61. Global Social Gaming Revenue Share by Application (2015-2020)
Figure 62. Global Social Gaming Revenue Share by Application in 2019
Figure 63. Global Social Gaming Market Share Forecast by Application (2021-2025)
Figure 64. Global Male Revenue Growth Rate (2015-2020)
Figure 65. Global Female Revenue Growth Rate (2015-2020)
Figure 66. Global Social Gaming Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 67. Global Social Gaming Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 68. Global Social Gaming Revenue Market Share Forecast by Regions (2021-2025)
Figure 69. North America Social Gaming Revenue Market Forecast (2021-2025)
Figure 70. Europe Social Gaming Revenue Market Forecast (2021-2025)
Figure 71. Asia-Pacific Social Gaming Revenue Market Forecast (2021-2025)
Figure 72. South America Social Gaming Revenue Market Forecast (2021-2025)
Figure 73. Middle East and Africa Social Gaming Revenue Market Forecast (2021-2025)
Figure 74. Sales Channel: Direct Channel vs Indirect Channel